{
  "fantasy.style.label": "Classic Fantasy Adventure",
  "fantasy.style.oneLine": "You enter not a vague fantasy backdrop, but an adventure engine driven by guild law, ruin oaths, monster ecology, and the aftersound of fallen crowns.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-encounter.title": "F01 records your hesitation before it lets you pass",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-encounter.summary": "Old Waystation Gatehouse stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F01 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-opportunity.title": "A narrow side-route survives behind F01",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F01.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-climax.title": "F01 allows only one kind of correctness to survive",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-hazard.title": "The passable width at F03 quietly narrows",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-opportunity.title": "A narrow side-route survives behind F03",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F03.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-climax.title": "F03 allows only one kind of correctness to survive",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-hazard.title": "The passable width at F06 quietly narrows",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-recovery.title": "F06 still holds one pocket of stability",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-recovery.summary": "Inside this pressure zone, a small interval remains where the hero can steady pace instead of losing more ground.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-recovery.description": "Recovery in this style should feel like a temporary suspension of pressure, not a free reward. Getting rhythm back is already the value.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-climax.title": "F06 allows only one kind of correctness to survive",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-encounter.title": "F08 records your hesitation before it lets you pass",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-encounter.summary": "Witchhunter Camp stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F08 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-opportunity.title": "A narrow side-route survives behind F08",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F08.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-climax.title": "F08 allows only one kind of correctness to survive",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.guild-rare.outcome.clean.completion": "You caught a narrow but high-value window and kept the layer from releasing the worse result first.",
  "fantasy.guild-rare.outcome.priced.completion": "You crossed the layer, but it started remembering you seriously. Many later gates will count this price in.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-encounter.title": "F09 records your hesitation before it lets you pass",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-encounter.summary": "Dungeon Gatehall stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F09 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-opportunity.title": "A narrow side-route survives behind F09",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F09.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-climax.title": "F09 allows only one kind of correctness to survive",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-hazard.title": "The passable width at F10 quietly narrows",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-opportunity.title": "A narrow side-route survives behind F10",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F10.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-climax.title": "F10 allows only one kind of correctness to survive",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-hazard.title": "The passable width at F11 quietly narrows",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-recovery.title": "F11 still holds one pocket of stability",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-recovery.summary": "Inside this pressure zone, a small interval remains where the hero can steady pace instead of losing more ground.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-recovery.description": "Recovery in this style should feel like a temporary suspension of pressure, not a free reward. Getting rhythm back is already the value.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-climax.title": "F11 allows only one kind of correctness to survive",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-encounter.title": "F12 records your hesitation before it lets you pass",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-encounter.summary": "Molten Arsenal stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F12 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-opportunity.title": "A narrow side-route survives behind F12",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F12.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-climax.title": "F12 allows only one kind of correctness to survive",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.dungeon-rare.outcome.clean.completion": "You caught a narrow but high-value window and kept the layer from releasing the worse result first.",
  "fantasy.dungeon-rare.outcome.priced.completion": "You crossed the layer, but it started remembering you seriously. Many later gates will count this price in.",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-encounter.title": "F13 records your hesitation before it lets you pass",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-encounter.summary": "Shattered Throne Corridor stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F13 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-opportunity.title": "A narrow side-route survives behind F13",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F13.",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-climax.title": "F13 allows only one kind of correctness to survive",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-hazard.title": "The passable width at F14 quietly narrows",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-opportunity.title": "A narrow side-route survives behind F14",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F14.",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-climax.title": "F14 allows only one kind of correctness to survive",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-hazard.title": "The passable width at F15 quietly narrows",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-recovery.title": "F15 still holds one pocket of stability",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-recovery.summary": "Inside this pressure zone, a small interval remains where the hero can steady pace instead of losing more ground.",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-recovery.description": "Recovery in this style should feel like a temporary suspension of pressure, not a free reward. Getting rhythm back is already the value.",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-climax.title": "F15 allows only one kind of correctness to survive",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-encounter.title": "F16 records your hesitation before it lets you pass",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-encounter.summary": "Dragon-Sigil Audience Hall stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F16 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-opportunity.title": "A narrow side-route survives behind F16",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F16.",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-climax.title": "F16 allows only one kind of correctness to survive",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.court-rare.outcome.clean.completion": "You caught a narrow but high-value window and kept the layer from releasing the worse result first.",
  "fantasy.court-rare.outcome.priced.completion": "You crossed the layer, but it started remembering you seriously. Many later gates will count this price in.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-encounter.title": "F17 records your hesitation before it lets you pass",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-encounter.summary": "Ancient Oath Altar stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F17 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-opportunity.title": "A narrow side-route survives behind F17",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F17.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-climax.title": "F17 allows only one kind of correctness to survive",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-hazard.title": "The passable width at F18 quietly narrows",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-opportunity.title": "A narrow side-route survives behind F18",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F18.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-climax.title": "F18 allows only one kind of correctness to survive",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-hazard.title": "The passable width at F19 quietly narrows",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-recovery.title": "F19 still holds one pocket of stability",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-recovery.summary": "Inside this pressure zone, a small interval remains where the hero can steady pace instead of losing more ground.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-recovery.description": "Recovery in this style should feel like a temporary suspension of pressure, not a free reward. Getting rhythm back is already the value.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-climax.title": "F19 allows only one kind of correctness to survive",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-encounter.title": "F20 records your hesitation before it lets you pass",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-encounter.summary": "Greatwyrm Bone Dais stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F20 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-opportunity.title": "A narrow side-route survives behind F20",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F20.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-climax.title": "F20 allows only one kind of correctness to survive",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.relic-rare.outcome.clean.completion": "You caught a narrow but high-value window and kept the layer from releasing the worse result first.",
  "fantasy.relic-rare.outcome.priced.completion": "You crossed the layer, but it started remembering you seriously. Many later gates will count this price in.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-encounter.title": "F21 records your hesitation before it lets you pass",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-encounter.summary": "Endfall Bridge stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F21 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-opportunity.title": "A narrow side-route survives behind F21",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F21.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-climax.title": "F21 allows only one kind of correctness to survive",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-hazard.title": "The passable width at F22 quietly narrows",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-opportunity.title": "A narrow side-route survives behind F22",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F22.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-climax.title": "F22 allows only one kind of correctness to survive",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-hazard.title": "The passable width at F23 quietly narrows",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-hazard.summary": "The structure remains standing, but the portion still recognized as walkable has already shrunk to a thinner line.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-hazard.description": "The danger here is visual stability hiding structural loss. What disappears first is the step you trusted most, and the warning usually comes too late.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-recovery.title": "F23 still holds one pocket of stability",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-recovery.summary": "Inside this pressure zone, a small interval remains where the hero can steady pace instead of losing more ground.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-recovery.description": "Recovery in this style should feel like a temporary suspension of pressure, not a free reward. Getting rhythm back is already the value.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-climax.title": "F23 allows only one kind of correctness to survive",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-encounter.title": "F24 records your hesitation before it lets you pass",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-encounter.summary": "Last Gate stops acting like scenery and pulls the hero straight into a still-running old-oath sequence.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-encounter.description": "The core of this rare encounter is recognition rather than combat. Once the old system at F24 names you incorrectly, later routes will keep inheriting that mistake.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-opportunity.title": "A narrow side-route survives behind F24",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-opportunity.summary": "The hero finds a narrow bypass that avoids the heaviest reading of the main route at F24.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-opportunity.description": "Rare opportunities should feel small but decisive. This one does not erase cost; it only lets the run avoid paying the worst version of it.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-climax.title": "F24 allows only one kind of correctness to survive",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-climax.summary": "This node no longer accepts delay. The hero must decide which side receives legitimacy first: passage, record, price, or retreat.",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-climax.description": "The weight of high-tier climax comes from imperfect choices. Whichever side you preserve first becomes the axis around which the rest of the run tilts.",
  "fantasy.terminal-rare.outcome.clean.completion": "You caught a narrow but high-value window and kept the layer from releasing the worse result first.",
  "fantasy.terminal-rare.outcome.priced.completion": "You crossed the layer, but it started remembering you seriously. Many later gates will count this price in.",
  "fantasy.branch.fantasy-branch-guild-mercy.rule-bias.label": "Guild Law First",
  "fantasy.branch.fantasy-branch-guild-mercy.mercy-bias.label": "Mercy First",
  "fantasy.branch.fantasy-branch-relic-use.sealed-bias.label": "Seal It",
  "fantasy.branch.fantasy-branch-relic-use.use-bias.label": "Borrow It",
  "fantasy.branch.fantasy-branch-drake-price.victory-bias.label": "Victory First",
  "fantasy.branch.fantasy-branch-drake-price.survive-bias.label": "Keep a Way Back",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-rule-bias.title": "Torchwood Road starts reading the road by guild law first",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-rule-bias.summary": "Torchwood Road stops treating disorder as a special case and ranks discipline, license, and liability ahead of rescue.",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-rule-bias.description": "You choose a colder frontier order. It is steadier on the ledger, but it leaves less room for the salvageable.",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-mercy-bias.title": "Torchwood Road leaves one lawful gap for those still worth saving",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-mercy-bias.summary": "Torchwood Road still marks disorder, but allows one narrow living route before final punishment closes in.",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-mercy-bias.description": "You do not erase rule; you force rule to admit salvage. Mercy here is a reduced sentence, not a free pardon.",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-rule-bias.title": "Mistwood starts reading the road by guild law first",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-rule-bias.summary": "Mistwood stops treating disorder as a special case and ranks discipline, license, and liability ahead of rescue.",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-rule-bias.description": "You choose a colder frontier order. It is steadier on the ledger, but it leaves less room for the salvageable.",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-mercy-bias.title": "Mistwood leaves one lawful gap for those still worth saving",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-mercy-bias.summary": "Mistwood still marks disorder, but allows one narrow living route before final punishment closes in.",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-mercy-bias.description": "You do not erase rule; you force rule to admit salvage. Mercy here is a reduced sentence, not a free pardon.",
  "fantasy.branch.outcome.fantasy-branch-guild-mercy.rule-bias.completion": "This run did not just settle a guild dispute. It taught the frontier whether to remember people by rule or by the last spare road.",
  "fantasy.branch.outcome.fantasy-branch-guild-mercy.mercy-bias.completion": "This run did not just settle a guild dispute. It taught the frontier whether to remember people by rule or by the last spare road.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-sealed-bias.title": "Molten Arsenal treats the relic as something that must remain sealed",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-sealed-bias.summary": "Molten Arsenal pushes the run back under oath and containment, refusing to let emergency use become the normal answer.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-sealed-bias.description": "You preserve the covenant by denying the easy weapon. The danger stays harder, but the debt stays cleaner.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-use-bias.title": "Molten Arsenal opens a temporary right to borrow the relic",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-use-bias.summary": "Molten Arsenal allows necessity to outrank perfect preservation and turns sacred power into a timed tool.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-use-bias.description": "You do not own the relic; you spend a borrowed interval of it. That momentum now will invoice the run later.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-sealed-bias.title": "Stariron Forge treats the relic as something that must remain sealed",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-sealed-bias.summary": "Stariron Forge pushes the run back under oath and containment, refusing to let emergency use become the normal answer.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-sealed-bias.description": "You preserve the covenant by denying the easy weapon. The danger stays harder, but the debt stays cleaner.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-use-bias.title": "Stariron Forge opens a temporary right to borrow the relic",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-use-bias.summary": "Stariron Forge allows necessity to outrank perfect preservation and turns sacred power into a timed tool.",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-use-bias.description": "You do not own the relic; you spend a borrowed interval of it. That momentum now will invoice the run later.",
  "fantasy.branch.outcome.fantasy-branch-relic-use.sealed-bias.completion": "What you decided here was not only whether power exists, but whether a relic stays sacred by distance or by disciplined use.",
  "fantasy.branch.outcome.fantasy-branch-relic-use.use-bias.completion": "What you decided here was not only whether power exists, but whether a relic stays sacred by distance or by disciplined use.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-victory-bias.title": "Grail Corridor starts feeding dragonfire into the winning side",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-victory-bias.summary": "Grail Corridor counts dragonfire as a win condition before it counts who must survive the cost.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-victory-bias.description": "You wager the route on ending the threat fast. The structure respects decisiveness and bills the survivors afterward.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-survive-bias.title": "Grail Corridor starts reserving dragonfire for a live return",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-survive-bias.summary": "Grail Corridor holds heat, breath, and retreat ahead of the cleanest finishing blow.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-survive-bias.description": "You refuse the brightest triumph in order to keep a remainder alive. That restraint will shape every later judgment.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-victory-bias.title": "Endfall Bridge starts feeding dragonfire into the winning side",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-victory-bias.summary": "Endfall Bridge counts dragonfire as a win condition before it counts who must survive the cost.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-victory-bias.description": "You wager the route on ending the threat fast. The structure respects decisiveness and bills the survivors afterward.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-survive-bias.title": "Endfall Bridge starts reserving dragonfire for a live return",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-survive-bias.summary": "Endfall Bridge holds heat, breath, and retreat ahead of the cleanest finishing blow.",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-survive-bias.description": "You refuse the brightest triumph in order to keep a remainder alive. That restraint will shape every later judgment.",
  "fantasy.branch.outcome.fantasy-branch-drake-price.victory-bias.completion": "Dragonfire stopped being spectacle here. It became a question of whether the run exists to win brilliantly or to keep someone able to walk back.",
  "fantasy.branch.outcome.fantasy-branch-drake-price.survive-bias.completion": "Dragonfire stopped being spectacle here. It became a question of whether the run exists to win brilliantly or to keep someone able to walk back.",
  "fantasy.scene.F01.label": "Old Waystation Gatehouse",
  "fantasy.scene.F01.position": "At Old Waystation Gatehouse, the frontier threshold turns torch roads, inns, and cliff watches into a test of nerve and reputation before the journey truly starts.",
  "fantasy.scene.F02.label": "Torchwood Road",
  "fantasy.scene.F02.position": "At Torchwood Road, the frontier threshold turns torch roads, inns, and cliff watches into a test of nerve and reputation before the journey truly starts.",
  "fantasy.scene.F03.label": "Adventurers' Post",
  "fantasy.scene.F03.position": "At Adventurers' Post, the frontier threshold turns torch roads, inns, and cliff watches into a test of nerve and reputation before the journey truly starts.",
  "fantasy.scene.F04.label": "Cliffwatch Bridge",
  "fantasy.scene.F04.position": "At Cliffwatch Bridge, the frontier threshold turns torch roads, inns, and cliff watches into a test of nerve and reputation before the journey truly starts.",
  "fantasy.scene.F05.label": "Mistwood",
  "fantasy.scene.F05.position": "At Mistwood, the wild-hunt layer lets mist woods, rune stones, and hunter fires reward boldness only if you outread the beasts first.",
  "fantasy.scene.F06.label": "Wolfhowl Rise",
  "fantasy.scene.F06.position": "At Wolfhowl Rise, the wild-hunt layer lets mist woods, rune stones, and hunter fires reward boldness only if you outread the beasts first.",
  "fantasy.scene.F07.label": "Broken Stele Ravine",
  "fantasy.scene.F07.position": "At Broken Stele Ravine, the wild-hunt layer lets mist woods, rune stones, and hunter fires reward boldness only if you outread the beasts first.",
  "fantasy.scene.F08.label": "Witchhunter Camp",
  "fantasy.scene.F08.position": "At Witchhunter Camp, the wild-hunt layer lets mist woods, rune stones, and hunter fires reward boldness only if you outread the beasts first.",
  "fantasy.scene.F09.label": "Dungeon Gatehall",
  "fantasy.scene.F09.position": "At Dungeon Gatehall, the dungeon throat makes chains, prison stone, and molten stores feel paid for in breath.",
  "fantasy.scene.F10.label": "Chain Lift Shaft",
  "fantasy.scene.F10.position": "At Chain Lift Shaft, the dungeon throat makes chains, prison stone, and molten stores feel paid for in breath.",
  "fantasy.scene.F11.label": "Mossstone Prison Passage",
  "fantasy.scene.F11.position": "At Mossstone Prison Passage, the dungeon throat makes chains, prison stone, and molten stores feel paid for in breath.",
  "fantasy.scene.F12.label": "Molten Arsenal",
  "fantasy.scene.F12.position": "At Molten Arsenal, the dungeon throat makes chains, prison stone, and molten stores feel paid for in breath.",
  "fantasy.scene.F13.label": "Shattered Throne Corridor",
  "fantasy.scene.F13.position": "In Shattered Throne Corridor, the castle remnant keeps stained glass, hidden vaults, and dragon-marked halls dangerously persuasive even after the rule has fallen.",
  "fantasy.scene.F14.label": "Stained-Glass Chapel",
  "fantasy.scene.F14.position": "In Stained-Glass Chapel, the castle remnant keeps stained glass, hidden vaults, and dragon-marked halls dangerously persuasive even after the rule has fallen.",
  "fantasy.scene.F15.label": "Secret Treasury Gate",
  "fantasy.scene.F15.position": "In Secret Treasury Gate, the castle remnant keeps stained glass, hidden vaults, and dragon-marked halls dangerously persuasive even after the rule has fallen.",
  "fantasy.scene.F16.label": "Dragon-Sigil Audience Hall",
  "fantasy.scene.F16.position": "In Dragon-Sigil Audience Hall, the castle remnant keeps stained glass, hidden vaults, and dragon-marked halls dangerously persuasive even after the rule has fallen.",
  "fantasy.scene.F17.label": "Ancient Oath Altar",
  "fantasy.scene.F17.position": "At Ancient Oath Altar, the relic covenant turns altars, star-iron, and drake remains into a bargain you can never call temporary.",
  "fantasy.scene.F18.label": "Stariron Forge",
  "fantasy.scene.F18.position": "At Stariron Forge, the relic covenant turns altars, star-iron, and drake remains into a bargain you can never call temporary.",
  "fantasy.scene.F19.label": "Grail Corridor",
  "fantasy.scene.F19.position": "At Grail Corridor, the relic covenant turns altars, star-iron, and drake remains into a bargain you can never call temporary.",
  "fantasy.scene.F20.label": "Greatwyrm Bone Dais",
  "fantasy.scene.F20.position": "At Greatwyrm Bone Dais, the relic covenant turns altars, star-iron, and drake remains into a bargain you can never call temporary.",
  "fantasy.scene.F21.label": "Endfall Bridge",
  "fantasy.scene.F21.position": "At Endfall Bridge, the ashfall terminal makes cracked towers, dead thrones, and the last gate ask whether victory still matters after the world burns.",
  "fantasy.scene.F22.label": "Ashen Throne",
  "fantasy.scene.F22.position": "At Ashen Throne, the ashfall terminal makes cracked towers, dead thrones, and the last gate ask whether victory still matters after the world burns.",
  "fantasy.scene.F23.label": "Rift Bell Tower",
  "fantasy.scene.F23.position": "At Rift Bell Tower, the ashfall terminal makes cracked towers, dead thrones, and the last gate ask whether victory still matters after the world burns.",
  "fantasy.scene.F24.label": "Last Gate",
  "fantasy.scene.F24.position": "At Last Gate, the ashfall terminal makes cracked towers, dead thrones, and the last gate ask whether victory still matters after the world burns.",
  "fantasy.style.summary": "A classic fantasy adventure of torch roads, mist woods, dungeon gates, shattered courts, relic altars, and ashfall terminals.",
  "fantasy.style.description": "A bundled classic fantasy adventure pack built around frontier thresholds, wild hunts, dungeon throats, castle remnants, relic covenants, and ashfall endgame scenes.",
  "fantasy.entry.fantasy-frontier-threshold.1": "You enter the Frontier Threshold. Torch roads, guild notices, and old oaths do not stay background here; they measure your standing first and only later decide whether the road still opens.",
  "fantasy.entry.fantasy-frontier-threshold.2": "The real danger here is not visible monsters, but an adventure structure that still looks familiar after its rules have already shifted under you.",
  "fantasy.entry.fantasy-wild-hunt.1": "You enter the Wild Hunt Layer. Torch roads, guild notices, and old oaths do not stay background here; they measure your standing first and only later decide whether the road still opens.",
  "fantasy.entry.fantasy-wild-hunt.2": "The real danger here is not visible monsters, but an adventure structure that still looks familiar after its rules have already shifted under you.",
  "fantasy.entry.fantasy-dungeon-throat.1": "You enter the Dungeon Throat. Torch roads, guild notices, and old oaths do not stay background here; they measure your standing first and only later decide whether the road still opens.",
  "fantasy.entry.fantasy-dungeon-throat.2": "The real danger here is not visible monsters, but an adventure structure that still looks familiar after its rules have already shifted under you.",
  "fantasy.entry.fantasy-castle-remnant.1": "You enter the Castle Remnant. Torch roads, guild notices, and old oaths do not stay background here; they measure your standing first and only later decide whether the road still opens.",
  "fantasy.entry.fantasy-castle-remnant.2": "The real danger here is not visible monsters, but an adventure structure that still looks familiar after its rules have already shifted under you.",
  "fantasy.entry.fantasy-relic-covenant.1": "You enter the Relic Covenant. Torch roads, guild notices, and old oaths do not stay background here; they measure your standing first and only later decide whether the road still opens.",
  "fantasy.entry.fantasy-relic-covenant.2": "The real danger here is not visible monsters, but an adventure structure that still looks familiar after its rules have already shifted under you.",
  "fantasy.entry.fantasy-terminal-ashes.1": "You enter the Ashfall Terminal. Torch roads, guild notices, and old oaths do not stay background here; they measure your standing first and only later decide whether the road still opens.",
  "fantasy.entry.fantasy-terminal-ashes.2": "The real danger here is not visible monsters, but an adventure structure that still looks familiar after its rules have already shifted under you.",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.2": "Applies`：`F01`, `F02`, `F03",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.5": "Title: Old Waystation Gatehouse writes your hesitation into the old oath register first",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.2": "Applies`：`F01`, `F02`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.5": "Title: Old Waystation Gatehouse quietly narrows the only width you can still walk",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-frontier-threshold-side-route.2": "Applies`：`F02`, `F03`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-frontier-threshold-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-frontier-threshold-side-route.5": "Title: Old Waystation Gatehouse still hides a side route outside the main judgment",
  "fantasy.entry.fantasy-frontier-threshold-side-route.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-side-route.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.2": "Applies`：`F01`, `F03`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.5": "Title: Old Waystation Gatehouse still keeps one steady breath no one has taken",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.2": "Applies`：`F01`, `F02`, `F03`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.5": "Title: The Frontier Threshold lets you preserve only one truth first",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.2": "Applies`：`F05`, `F06`, `F07",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.5": "Title: Mistwood writes your hesitation into the old oath register first",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.2": "Applies`：`F05`, `F06`, `F08",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.5": "Title: Mistwood quietly narrows the only width you can still walk",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-wild-hunt-side-route.2": "Applies`：`F06`, `F07`, `F08",
  "fantasy.entry.fantasy-wild-hunt-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-wild-hunt-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-wild-hunt-side-route.5": "Title: Mistwood still hides a side route outside the main judgment",
  "fantasy.entry.fantasy-wild-hunt-side-route.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-side-route.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.2": "Applies`：`F05`, `F07`, `F08",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.5": "Title: Mistwood still keeps one steady breath no one has taken",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.2": "Applies`：`F05`, `F06`, `F07`, `F08",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.5": "Title: The Wild Hunt Layer lets you preserve only one truth first",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.2": "Applies`：`F09`, `F10`, `F11",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.5": "Title: Dungeon Gatehall writes your hesitation into the old oath register first",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.2": "Applies`：`F09`, `F10`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.5": "Title: Dungeon Gatehall quietly narrows the only width you can still walk",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-dungeon-throat-side-route.2": "Applies`：`F10`, `F11`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-dungeon-throat-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-dungeon-throat-side-route.5": "Title: Dungeon Gatehall still hides a side route outside the main judgment",
  "fantasy.entry.fantasy-dungeon-throat-side-route.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-side-route.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.2": "Applies`：`F09`, `F11`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.5": "Title: Dungeon Gatehall still keeps one steady breath no one has taken",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.2": "Applies`：`F09`, `F10`, `F11`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.5": "Title: The Dungeon Throat lets you preserve only one truth first",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.2": "Applies`：`F13`, `F14`, `F15",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.5": "Title: Shattered Throne Corridor writes your hesitation into the old oath register first",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.2": "Applies`：`F13`, `F14`, `F16",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.5": "Title: Shattered Throne Corridor quietly narrows the only width you can still walk",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-castle-remnant-side-route.2": "Applies`：`F14`, `F15`, `F16",
  "fantasy.entry.fantasy-castle-remnant-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-castle-remnant-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-castle-remnant-side-route.5": "Title: Shattered Throne Corridor still hides a side route outside the main judgment",
  "fantasy.entry.fantasy-castle-remnant-side-route.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-side-route.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.2": "Applies`：`F13`, `F15`, `F16",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.5": "Title: Shattered Throne Corridor still keeps one steady breath no one has taken",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.2": "Applies`：`F13`, `F14`, `F15`, `F16",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.5": "Title: The Castle Remnant lets you preserve only one truth first",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.2": "Applies`：`F17`, `F18`, `F19",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.5": "Title: Ancient Oath Altar writes your hesitation into the old oath register first",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.2": "Applies`：`F17`, `F18`, `F20",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.5": "Title: Ancient Oath Altar quietly narrows the only width you can still walk",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-relic-covenant-side-route.2": "Applies`：`F18`, `F19`, `F20",
  "fantasy.entry.fantasy-relic-covenant-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-relic-covenant-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-relic-covenant-side-route.5": "Title: Ancient Oath Altar still hides a side route outside the main judgment",
  "fantasy.entry.fantasy-relic-covenant-side-route.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-side-route.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.2": "Applies`：`F17`, `F19`, `F20",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.5": "Title: Ancient Oath Altar still keeps one steady breath no one has taken",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.2": "Applies`：`F17`, `F18`, `F19`, `F20",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.5": "Title: The Relic Covenant lets you preserve only one truth first",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.2": "Applies`：`F21`, `F22`, `F23",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.5": "Title: Endfall Bridge writes your hesitation into the old oath register first",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.2": "Applies`：`F21`, `F22`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.5": "Title: Endfall Bridge quietly narrows the only width you can still walk",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-terminal-ashes-side-route.2": "Applies`：`F22`, `F23`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-terminal-ashes-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-terminal-ashes-side-route.5": "Title: Endfall Bridge still hides a side route outside the main judgment",
  "fantasy.entry.fantasy-terminal-ashes-side-route.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-side-route.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.2": "Applies`：`F21`, `F23`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.5": "Title: Endfall Bridge still keeps one steady breath no one has taken",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.2": "Applies`：`F21`, `F22`, `F23`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.5": "Title: The Ashfall Terminal lets you preserve only one truth first",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.7": "Description",
  "fantasy.entry.fantasy-outcome-clean-passage.1": "Result: Success",
  "fantasy.entry.fantasy-outcome-clean-passage.2": "Completion: You did not conquer the whole frontier. You only crossed it by the last adventure road it still honored, and for this kind of run that already counts as a clean clear.",
  "fantasy.entry.fantasy-outcome-narrow-mercy.1": "Result: Success",
  "fantasy.entry.fantasy-outcome-narrow-mercy.2": "Completion: It was not the grandest route, only the one that still looked survivable today. The world did not cheer you, yet it did not slam the gate either.",
  "fantasy.entry.fantasy-outcome-record-kept.1": "Result: Great Success",
  "fantasy.entry.fantasy-outcome-record-kept.2": "Completion: You preserved not only yourself, but a steadier oath-record for the next run. When you return, the frontier will not treat you as wholly unknown.",
  "fantasy.entry.fantasy-outcome-costly-answer.1": "Result: Failure",
  "fantasy.entry.fantasy-outcome-costly-answer.2": "Completion: You answered the trial, but spent room that should have remained for the next expedition. The road still exists; the cost is simply carved into your clear now.",
  "fantasy.entry.fantasy-outcome-name-paid.1": "Result: Failure",
  "fantasy.entry.fantasy-outcome-name-paid.2": "Completion: You gave up the part of yourself that most needed guarding, and that is why the gate stayed open. From now on the old road remembers you differently.",
  "fantasy.entry.fantasy-outcome-delay-secured.1": "Result: Draw / Empty-Handed",
  "fantasy.entry.fantasy-outcome-delay-secured.2": "Completion: You did not make the danger smaller, but you stopped the worse collapse from landing right now. On a late run, that delay is heavy value.",
  "fantasy.entry.fantasy-outcome-door-refused.1": "Result: Crushing Failure",
  "fantasy.entry.fantasy-outcome-door-refused.2": "Completion: The gate did not crumble. It simply stopped acknowledging you. The bitterest part is knowing exactly why the road turned away.",
  "fantasy.entry.fantasy-outcome-terminal-mark.1": "Result: Terminal Safeguard",
  "fantasy.entry.fantasy-outcome-terminal-mark.2": "Completion: You withdrew carrying an ashfall mark. Endfall Bridge and the last gate will remember what you revised and what you let burn.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-rule-recognition.title": "Old Waystation Gatehouse writes your hesitation into the old oath register first",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-rule-recognition.summary": "As soon as you step into the Frontier Threshold recognition zone, Old Waystation Gatehouse or a neighboring structure starts treating the hero as someone who must be registered, explained, or claimed.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-rule-recognition.description": "The danger here is not combat, but being seen first by the old oath register. Once it writes the hero wrong, later routes, thresholds, and detours inherit the mistake.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-width-collapse.title": "Old Waystation Gatehouse quietly narrows the only width you can still walk",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-width-collapse.summary": "Nothing in front of you fully collapses, yet the part of the route this place still acknowledges suddenly becomes thinner, tighter, and harder to read at a glance.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-width-collapse.description": "This hazard is cruel because it still looks like the same road. Keep walking by old instinct and the half-step you trust most is the half-step already taken away.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-side-route.title": "Old Waystation Gatehouse still hides a side route outside the main judgment",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-side-route.summary": "The hero finds a narrow side route that avoids this round's heaviest judgment. It is not noble, but it is precise enough to turn a frontal push into a clean detour.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-side-route.description": "Real opportunity rarely arrives loudly. It does not erase the cost; it lets you skip the worst payment. Mature runs are often decided by whether you admit the side path is the only living road.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-steady-breath.title": "Old Waystation Gatehouse still keeps one steady breath no one has taken",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-steady-breath.summary": "Inside a structure that keeps tightening, the hero stumbles into a small buffer zone that has not resumed collecting debt yet, just enough to steady breath, cadence, and judgment.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-steady-breath.description": "Recovery here should not feel like a bonus. It feels like this classic fantasy frontier easing its pressure for one breath. No miracle, only stability, and on later runs that stability is expensive.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-one-correctness.title": "The Frontier Threshold lets you preserve only one truth first",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-one-correctness.summary": "This node no longer accepts delay. The hero must decide first which side gets to stay true: the route, the record, the price, the retreat, or the deeper truth underneath the run.",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-one-correctness.description": "The weight of a late climax comes from the lack of a perfect answer. What you preserve first tilts the rest of the run with it, and what you let go keeps the account in a real form.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-rule-recognition.title": "Mistwood writes your hesitation into the old oath register first",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-rule-recognition.summary": "As soon as you step into the Wild Hunt Layer recognition zone, Mistwood or a neighboring structure starts treating the hero as someone who must be registered, explained, or claimed.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-rule-recognition.description": "The danger here is not combat, but being seen first by the old oath register. Once it writes the hero wrong, later routes, thresholds, and detours inherit the mistake.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-width-collapse.title": "Mistwood quietly narrows the only width you can still walk",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-width-collapse.summary": "Nothing in front of you fully collapses, yet the part of the route this place still acknowledges suddenly becomes thinner, tighter, and harder to read at a glance.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-width-collapse.description": "This hazard is cruel because it still looks like the same road. Keep walking by old instinct and the half-step you trust most is the half-step already taken away.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-side-route.title": "Mistwood still hides a side route outside the main judgment",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-side-route.summary": "The hero finds a narrow side route that avoids this round's heaviest judgment. It is not noble, but it is precise enough to turn a frontal push into a clean detour.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-side-route.description": "Real opportunity rarely arrives loudly. It does not erase the cost; it lets you skip the worst payment. Mature runs are often decided by whether you admit the side path is the only living road.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-steady-breath.title": "Mistwood still keeps one steady breath no one has taken",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-steady-breath.summary": "Inside a structure that keeps tightening, the hero stumbles into a small buffer zone that has not resumed collecting debt yet, just enough to steady breath, cadence, and judgment.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-steady-breath.description": "Recovery here should not feel like a bonus. It feels like this classic fantasy frontier easing its pressure for one breath. No miracle, only stability, and on later runs that stability is expensive.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-one-correctness.title": "The Wild Hunt Layer lets you preserve only one truth first",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-one-correctness.summary": "This node no longer accepts delay. The hero must decide first which side gets to stay true: the route, the record, the price, the retreat, or the deeper truth underneath the run.",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-one-correctness.description": "The weight of a late climax comes from the lack of a perfect answer. What you preserve first tilts the rest of the run with it, and what you let go keeps the account in a real form.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-rule-recognition.title": "Dungeon Gatehall writes your hesitation into the old oath register first",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-rule-recognition.summary": "As soon as you step into the Dungeon Throat recognition zone, Dungeon Gatehall or a neighboring structure starts treating the hero as someone who must be registered, explained, or claimed.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-rule-recognition.description": "The danger here is not combat, but being seen first by the old oath register. Once it writes the hero wrong, later routes, thresholds, and detours inherit the mistake.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-width-collapse.title": "Dungeon Gatehall quietly narrows the only width you can still walk",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-width-collapse.summary": "Nothing in front of you fully collapses, yet the part of the route this place still acknowledges suddenly becomes thinner, tighter, and harder to read at a glance.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-width-collapse.description": "This hazard is cruel because it still looks like the same road. Keep walking by old instinct and the half-step you trust most is the half-step already taken away.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-side-route.title": "Dungeon Gatehall still hides a side route outside the main judgment",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-side-route.summary": "The hero finds a narrow side route that avoids this round's heaviest judgment. It is not noble, but it is precise enough to turn a frontal push into a clean detour.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-side-route.description": "Real opportunity rarely arrives loudly. It does not erase the cost; it lets you skip the worst payment. Mature runs are often decided by whether you admit the side path is the only living road.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-steady-breath.title": "Dungeon Gatehall still keeps one steady breath no one has taken",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-steady-breath.summary": "Inside a structure that keeps tightening, the hero stumbles into a small buffer zone that has not resumed collecting debt yet, just enough to steady breath, cadence, and judgment.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-steady-breath.description": "Recovery here should not feel like a bonus. It feels like this classic fantasy frontier easing its pressure for one breath. No miracle, only stability, and on later runs that stability is expensive.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-one-correctness.title": "The Dungeon Throat lets you preserve only one truth first",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-one-correctness.summary": "This node no longer accepts delay. The hero must decide first which side gets to stay true: the route, the record, the price, the retreat, or the deeper truth underneath the run.",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-one-correctness.description": "The weight of a late climax comes from the lack of a perfect answer. What you preserve first tilts the rest of the run with it, and what you let go keeps the account in a real form.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-rule-recognition.title": "Shattered Throne Corridor writes your hesitation into the old oath register first",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-rule-recognition.summary": "As soon as you step into the Castle Remnant recognition zone, Shattered Throne Corridor or a neighboring structure starts treating the hero as someone who must be registered, explained, or claimed.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-rule-recognition.description": "The danger here is not combat, but being seen first by the old oath register. Once it writes the hero wrong, later routes, thresholds, and detours inherit the mistake.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-width-collapse.title": "Shattered Throne Corridor quietly narrows the only width you can still walk",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-width-collapse.summary": "Nothing in front of you fully collapses, yet the part of the route this place still acknowledges suddenly becomes thinner, tighter, and harder to read at a glance.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-width-collapse.description": "This hazard is cruel because it still looks like the same road. Keep walking by old instinct and the half-step you trust most is the half-step already taken away.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-side-route.title": "Shattered Throne Corridor still hides a side route outside the main judgment",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-side-route.summary": "The hero finds a narrow side route that avoids this round's heaviest judgment. It is not noble, but it is precise enough to turn a frontal push into a clean detour.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-side-route.description": "Real opportunity rarely arrives loudly. It does not erase the cost; it lets you skip the worst payment. Mature runs are often decided by whether you admit the side path is the only living road.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-steady-breath.title": "Shattered Throne Corridor still keeps one steady breath no one has taken",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-steady-breath.summary": "Inside a structure that keeps tightening, the hero stumbles into a small buffer zone that has not resumed collecting debt yet, just enough to steady breath, cadence, and judgment.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-steady-breath.description": "Recovery here should not feel like a bonus. It feels like this classic fantasy frontier easing its pressure for one breath. No miracle, only stability, and on later runs that stability is expensive.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-one-correctness.title": "The Castle Remnant lets you preserve only one truth first",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-one-correctness.summary": "This node no longer accepts delay. The hero must decide first which side gets to stay true: the route, the record, the price, the retreat, or the deeper truth underneath the run.",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-one-correctness.description": "The weight of a late climax comes from the lack of a perfect answer. What you preserve first tilts the rest of the run with it, and what you let go keeps the account in a real form.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-rule-recognition.title": "Ancient Oath Altar writes your hesitation into the old oath register first",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-rule-recognition.summary": "As soon as you step into the Relic Covenant recognition zone, Ancient Oath Altar or a neighboring structure starts treating the hero as someone who must be registered, explained, or claimed.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-rule-recognition.description": "The danger here is not combat, but being seen first by the old oath register. Once it writes the hero wrong, later routes, thresholds, and detours inherit the mistake.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-width-collapse.title": "Ancient Oath Altar quietly narrows the only width you can still walk",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-width-collapse.summary": "Nothing in front of you fully collapses, yet the part of the route this place still acknowledges suddenly becomes thinner, tighter, and harder to read at a glance.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-width-collapse.description": "This hazard is cruel because it still looks like the same road. Keep walking by old instinct and the half-step you trust most is the half-step already taken away.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-side-route.title": "Ancient Oath Altar still hides a side route outside the main judgment",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-side-route.summary": "The hero finds a narrow side route that avoids this round's heaviest judgment. It is not noble, but it is precise enough to turn a frontal push into a clean detour.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-side-route.description": "Real opportunity rarely arrives loudly. It does not erase the cost; it lets you skip the worst payment. Mature runs are often decided by whether you admit the side path is the only living road.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-steady-breath.title": "Ancient Oath Altar still keeps one steady breath no one has taken",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-steady-breath.summary": "Inside a structure that keeps tightening, the hero stumbles into a small buffer zone that has not resumed collecting debt yet, just enough to steady breath, cadence, and judgment.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-steady-breath.description": "Recovery here should not feel like a bonus. It feels like this classic fantasy frontier easing its pressure for one breath. No miracle, only stability, and on later runs that stability is expensive.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-one-correctness.title": "The Relic Covenant lets you preserve only one truth first",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-one-correctness.summary": "This node no longer accepts delay. The hero must decide first which side gets to stay true: the route, the record, the price, the retreat, or the deeper truth underneath the run.",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-one-correctness.description": "The weight of a late climax comes from the lack of a perfect answer. What you preserve first tilts the rest of the run with it, and what you let go keeps the account in a real form.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-rule-recognition.title": "Endfall Bridge writes your hesitation into the old oath register first",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-rule-recognition.summary": "As soon as you step into the Ashfall Terminal recognition zone, Endfall Bridge or a neighboring structure starts treating the hero as someone who must be registered, explained, or claimed.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-rule-recognition.description": "The danger here is not combat, but being seen first by the old oath register. Once it writes the hero wrong, later routes, thresholds, and detours inherit the mistake.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-width-collapse.title": "Endfall Bridge quietly narrows the only width you can still walk",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-width-collapse.summary": "Nothing in front of you fully collapses, yet the part of the route this place still acknowledges suddenly becomes thinner, tighter, and harder to read at a glance.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-width-collapse.description": "This hazard is cruel because it still looks like the same road. Keep walking by old instinct and the half-step you trust most is the half-step already taken away.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-side-route.title": "Endfall Bridge still hides a side route outside the main judgment",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-side-route.summary": "The hero finds a narrow side route that avoids this round's heaviest judgment. It is not noble, but it is precise enough to turn a frontal push into a clean detour.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-side-route.description": "Real opportunity rarely arrives loudly. It does not erase the cost; it lets you skip the worst payment. Mature runs are often decided by whether you admit the side path is the only living road.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-steady-breath.title": "Endfall Bridge still keeps one steady breath no one has taken",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-steady-breath.summary": "Inside a structure that keeps tightening, the hero stumbles into a small buffer zone that has not resumed collecting debt yet, just enough to steady breath, cadence, and judgment.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-steady-breath.description": "Recovery here should not feel like a bonus. It feels like this classic fantasy frontier easing its pressure for one breath. No miracle, only stability, and on later runs that stability is expensive.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-one-correctness.title": "The Ashfall Terminal lets you preserve only one truth first",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-one-correctness.summary": "This node no longer accepts delay. The hero must decide first which side gets to stay true: the route, the record, the price, the retreat, or the deeper truth underneath the run.",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-one-correctness.description": "The weight of a late climax comes from the lack of a perfect answer. What you preserve first tilts the rest of the run with it, and what you let go keeps the account in a real form.",
  "fantasy.outcome.fantasy-outcome-clean-passage.completion": "You did not conquer the whole frontier. You only crossed it by the last adventure road it still honored, and for this kind of run that already counts as a clean clear.",
  "fantasy.outcome.fantasy-outcome-narrow-mercy.completion": "It was not the grandest route, only the one that still looked survivable today. The world did not cheer you, yet it did not slam the gate either.",
  "fantasy.outcome.fantasy-outcome-record-kept.completion": "You preserved not only yourself, but a steadier oath-record for the next run. When you return, the frontier will not treat you as wholly unknown.",
  "fantasy.outcome.fantasy-outcome-costly-answer.completion": "You answered the trial, but spent room that should have remained for the next expedition. The road still exists; the cost is simply carved into your clear now.",
  "fantasy.outcome.fantasy-outcome-name-paid.completion": "You gave up the part of yourself that most needed guarding, and that is why the gate stayed open. From now on the old road remembers you differently.",
  "fantasy.outcome.fantasy-outcome-delay-secured.completion": "You did not make the danger smaller, but you stopped the worse collapse from landing right now. On a late run, that delay is heavy value.",
  "fantasy.outcome.fantasy-outcome-door-refused.completion": "The gate did not crumble. It simply stopped acknowledging you. The bitterest part is knowing exactly why the road turned away.",
  "fantasy.outcome.fantasy-outcome-terminal-mark.completion": "You withdrew carrying an ashfall mark. Endfall Bridge and the last gate will remember what you revised and what you let burn."
}
