{
  "fantasy.style.label": "泛奇幻冒险",
  "fantasy.style.oneLine": "这是一个以火把、古堡、地牢、公会与旧誓为骨架的经典高冒险异境。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-encounter.title": "旧驿路门亭先把你的停顿登记进了旧誓",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-encounter.summary": "旧驿路门亭不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-opportunity.title": "旧驿路门亭后侧还藏着一线不入主判的窄路",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-climax.title": "旧驿路门亭只允许你先保住一种正确",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f01-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-hazard.title": "冒险者驿站把原本可走的那层宽度悄悄收窄了",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-opportunity.title": "冒险者驿站后侧还藏着一线不入主判的窄路",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-climax.title": "冒险者驿站只允许你先保住一种正确",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f03-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-hazard.title": "狼嚎丘地把原本可走的那层宽度悄悄收窄了",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-recovery.title": "狼嚎丘地里还压着一口没被拿走的稳气",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-recovery.description": "泛奇幻冒险 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-climax.title": "狼嚎丘地只允许你先保住一种正确",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f06-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-encounter.title": "猎魔营火地先把你的停顿登记进了旧誓",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-encounter.summary": "猎魔营火地不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-opportunity.title": "猎魔营火地后侧还藏着一线不入主判的窄路",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-climax.title": "猎魔营火地只允许你先保住一种正确",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.guild-rare.fantasy-rare-guild-rare-f08-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.guild-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fantasy.guild-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-encounter.title": "地牢门厅先把你的停顿登记进了旧誓",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-encounter.summary": "地牢门厅不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-opportunity.title": "地牢门厅后侧还藏着一线不入主判的窄路",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-climax.title": "地牢门厅只允许你先保住一种正确",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f09-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-hazard.title": "锁链升降井把原本可走的那层宽度悄悄收窄了",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-opportunity.title": "锁链升降井后侧还藏着一线不入主判的窄路",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-climax.title": "锁链升降井只允许你先保住一种正确",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f10-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-hazard.title": "苔石囚道把原本可走的那层宽度悄悄收窄了",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-recovery.title": "苔石囚道里还压着一口没被拿走的稳气",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-recovery.description": "泛奇幻冒险 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-climax.title": "苔石囚道只允许你先保住一种正确",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f11-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-encounter.title": "熔火武库先把你的停顿登记进了旧誓",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-encounter.summary": "熔火武库不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-opportunity.title": "熔火武库后侧还藏着一线不入主判的窄路",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-climax.title": "熔火武库只允许你先保住一种正确",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.dungeon-rare.fantasy-rare-dungeon-rare-f12-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.dungeon-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fantasy.dungeon-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-encounter.title": "破王座长廊先把你的停顿登记进了旧誓",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-encounter.summary": "破王座长廊不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-opportunity.title": "破王座长廊后侧还藏着一线不入主判的窄路",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-climax.title": "破王座长廊只允许你先保住一种正确",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.court-rare.fantasy-rare-court-rare-f13-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-hazard.title": "彩窗礼拜堂把原本可走的那层宽度悄悄收窄了",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-opportunity.title": "彩窗礼拜堂后侧还藏着一线不入主判的窄路",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-climax.title": "彩窗礼拜堂只允许你先保住一种正确",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.court-rare.fantasy-rare-court-rare-f14-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-hazard.title": "王库秘门把原本可走的那层宽度悄悄收窄了",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-recovery.title": "王库秘门里还压着一口没被拿走的稳气",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-recovery.description": "泛奇幻冒险 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-climax.title": "王库秘门只允许你先保住一种正确",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.court-rare.fantasy-rare-court-rare-f15-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-encounter.title": "龙纹谒见厅先把你的停顿登记进了旧誓",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-encounter.summary": "龙纹谒见厅不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-opportunity.title": "龙纹谒见厅后侧还藏着一线不入主判的窄路",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-climax.title": "龙纹谒见厅只允许你先保住一种正确",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.court-rare.fantasy-rare-court-rare-f16-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.court-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fantasy.court-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-encounter.title": "古誓祭坛先把你的停顿登记进了旧誓",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-encounter.summary": "古誓祭坛不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-opportunity.title": "古誓祭坛后侧还藏着一线不入主判的窄路",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-climax.title": "古誓祭坛只允许你先保住一种正确",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f17-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-hazard.title": "星铁铸室把原本可走的那层宽度悄悄收窄了",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-opportunity.title": "星铁铸室后侧还藏着一线不入主判的窄路",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-climax.title": "星铁铸室只允许你先保住一种正确",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f18-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-hazard.title": "圣杯回廊把原本可走的那层宽度悄悄收窄了",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-recovery.title": "圣杯回廊里还压着一口没被拿走的稳气",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-recovery.description": "泛奇幻冒险 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-climax.title": "圣杯回廊只允许你先保住一种正确",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f19-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-encounter.title": "巨龙骨台先把你的停顿登记进了旧誓",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-encounter.summary": "巨龙骨台不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-opportunity.title": "巨龙骨台后侧还藏着一线不入主判的窄路",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-climax.title": "巨龙骨台只允许你先保住一种正确",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.relic-rare.fantasy-rare-relic-rare-f20-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.relic-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fantasy.relic-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-encounter.title": "终焉塔桥先把你的停顿登记进了旧誓",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-encounter.summary": "终焉塔桥不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-opportunity.title": "终焉塔桥后侧还藏着一线不入主判的窄路",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-climax.title": "终焉塔桥只允许你先保住一种正确",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f21-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-hazard.title": "灰烬王座把原本可走的那层宽度悄悄收窄了",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-opportunity.title": "灰烬王座后侧还藏着一线不入主判的窄路",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-climax.title": "灰烬王座只允许你先保住一种正确",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f22-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-hazard.title": "裂空钟楼把原本可走的那层宽度悄悄收窄了",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 火把 往往只会在事后告诉你。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-recovery.title": "裂空钟楼里还压着一口没被拿走的稳气",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-recovery.description": "泛奇幻冒险 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-climax.title": "裂空钟楼只允许你先保住一种正确",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f23-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-encounter.title": "最后门扉先把你的停顿登记进了旧誓",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-encounter.summary": "最后门扉不再只做背景，而是把 Hero 直接拉进一条仍在运行的旧誓流程里。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 旧誓 主动识别。你若顺着它给出的身份继续走，后面的 驿路 就会一整段改口。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-opportunity.title": "最后门扉后侧还藏着一线不入主判的窄路",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-climax.title": "最后门扉只允许你先保住一种正确",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fantasy.terminal-rare.fantasy-rare-terminal-rare-f24-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fantasy.terminal-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fantasy.terminal-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fantasy.branch.fantasy-branch-guild-mercy.rule-bias.label": "守规偏置",
  "fantasy.branch.fantasy-branch-guild-mercy.mercy-bias.label": "活路偏置",
  "fantasy.branch.fantasy-branch-relic-use.sealed-bias.label": "封存偏置",
  "fantasy.branch.fantasy-branch-relic-use.use-bias.label": "借用偏置",
  "fantasy.branch.fantasy-branch-drake-price.victory-bias.label": "胜利偏置",
  "fantasy.branch.fantasy-branch-drake-price.survive-bias.label": "生还偏置",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-rule-bias.title": "火把林道被你推向了“守规偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-rule-bias.summary": "当前场景不再保持中性，而开始沿着“守规偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-rule-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-mercy-bias.title": "火把林道被你推向了“活路偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-mercy-bias.summary": "当前场景不再保持中性，而开始沿着“活路偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f02-mercy-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-rule-bias.title": "迷雾古林被你推向了“守规偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-rule-bias.summary": "当前场景不再保持中性，而开始沿着“守规偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-rule-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-mercy-bias.title": "迷雾古林被你推向了“活路偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-mercy-bias.summary": "当前场景不再保持中性，而开始沿着“活路偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-guild-mercy-f05-mercy-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.outcome.fantasy-branch-guild-mercy.rule-bias.completion": "你把这条分支推向了“守规偏置”。后面的结构会继续按这套排序记住你。",
  "fantasy.branch.outcome.fantasy-branch-guild-mercy.mercy-bias.completion": "你把这条分支推向了“活路偏置”。后面的结构会继续按这套排序记住你。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-sealed-bias.title": "熔火武库被你推向了“封存偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-sealed-bias.summary": "当前场景不再保持中性，而开始沿着“封存偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-sealed-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-use-bias.title": "熔火武库被你推向了“借用偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-use-bias.summary": "当前场景不再保持中性，而开始沿着“借用偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f12-use-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-sealed-bias.title": "星铁铸室被你推向了“封存偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-sealed-bias.summary": "当前场景不再保持中性，而开始沿着“封存偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-sealed-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-use-bias.title": "星铁铸室被你推向了“借用偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-use-bias.summary": "当前场景不再保持中性，而开始沿着“借用偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-relic-use-f18-use-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.outcome.fantasy-branch-relic-use.sealed-bias.completion": "你把这条分支推向了“封存偏置”。后面的结构会继续按这套排序记住你。",
  "fantasy.branch.outcome.fantasy-branch-relic-use.use-bias.completion": "你把这条分支推向了“借用偏置”。后面的结构会继续按这套排序记住你。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-victory-bias.title": "圣杯回廊被你推向了“胜利偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-victory-bias.summary": "当前场景不再保持中性，而开始沿着“胜利偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-victory-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-survive-bias.title": "圣杯回廊被你推向了“生还偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-survive-bias.summary": "当前场景不再保持中性，而开始沿着“生还偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f19-survive-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-victory-bias.title": "终焉塔桥被你推向了“胜利偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-victory-bias.summary": "当前场景不再保持中性，而开始沿着“胜利偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-victory-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-survive-bias.title": "终焉塔桥被你推向了“生还偏置”的解释",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-survive-bias.summary": "当前场景不再保持中性，而开始沿着“生还偏置”的价值方向重新给出路、代价与责任排序。",
  "fantasy.branch.variant.fantasy-branch-drake-price-f21-survive-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 泛奇幻冒险 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fantasy.branch.outcome.fantasy-branch-drake-price.victory-bias.completion": "你把这条分支推向了“胜利偏置”。后面的结构会继续按这套排序记住你。",
  "fantasy.branch.outcome.fantasy-branch-drake-price.survive-bias.completion": "你把这条分支推向了“生还偏置”。后面的结构会继续按这套排序记住你。",
  "fantasy.scene.F01.label": "旧驿路门亭",
  "fantasy.scene.F01.position": "旧驿路门亭坐落在边境门槛，火把路、驿站与崖哨会把一次普通出发立刻变成胆量与名声的试炼。",
  "fantasy.scene.F02.label": "火把林道",
  "fantasy.scene.F02.position": "火把林道坐落在边境门槛，火把路、驿站与崖哨会把一次普通出发立刻变成胆量与名声的试炼。",
  "fantasy.scene.F03.label": "冒险者驿站",
  "fantasy.scene.F03.position": "冒险者驿站坐落在边境门槛，火把路、驿站与崖哨会把一次普通出发立刻变成胆量与名声的试炼。",
  "fantasy.scene.F04.label": "崖边哨桥",
  "fantasy.scene.F04.position": "崖边哨桥坐落在边境门槛，火把路、驿站与崖哨会把一次普通出发立刻变成胆量与名声的试炼。",
  "fantasy.scene.F05.label": "迷雾古林",
  "fantasy.scene.F05.position": "迷雾古林卷进狩猎荒层，雾林、符碑与猎营篝火只会在你先读懂野性之前，短暂奖赏勇敢。",
  "fantasy.scene.F06.label": "狼嚎丘地",
  "fantasy.scene.F06.position": "狼嚎丘地卷进狩猎荒层，雾林、符碑与猎营篝火只会在你先读懂野性之前，短暂奖赏勇敢。",
  "fantasy.scene.F07.label": "断碑溪谷",
  "fantasy.scene.F07.position": "断碑溪谷卷进狩猎荒层，雾林、符碑与猎营篝火只会在你先读懂野性之前，短暂奖赏勇敢。",
  "fantasy.scene.F08.label": "猎魔营火地",
  "fantasy.scene.F08.position": "猎魔营火地卷进狩猎荒层，雾林、符碑与猎营篝火只会在你先读懂野性之前，短暂奖赏勇敢。",
  "fantasy.scene.F09.label": "地牢门厅",
  "fantasy.scene.F09.position": "地牢门厅卡在地牢咽喉层，锁链、囚道与熔火武库让每一次推进都像用呼吸硬换出来的。",
  "fantasy.scene.F10.label": "锁链升降井",
  "fantasy.scene.F10.position": "锁链升降井卡在地牢咽喉层，锁链、囚道与熔火武库让每一次推进都像用呼吸硬换出来的。",
  "fantasy.scene.F11.label": "苔石囚道",
  "fantasy.scene.F11.position": "苔石囚道卡在地牢咽喉层，锁链、囚道与熔火武库让每一次推进都像用呼吸硬换出来的。",
  "fantasy.scene.F12.label": "熔火武库",
  "fantasy.scene.F12.position": "熔火武库卡在地牢咽喉层，锁链、囚道与熔火武库让每一次推进都像用呼吸硬换出来的。",
  "fantasy.scene.F13.label": "破王座长廊",
  "fantasy.scene.F13.position": "破王座长廊徘徊在残城遗脉中，彩窗、秘库与龙纹谒见厅让已经倒下的王权依旧危险地有说服力。",
  "fantasy.scene.F14.label": "彩窗礼拜堂",
  "fantasy.scene.F14.position": "彩窗礼拜堂徘徊在残城遗脉中，彩窗、秘库与龙纹谒见厅让已经倒下的王权依旧危险地有说服力。",
  "fantasy.scene.F15.label": "王库秘门",
  "fantasy.scene.F15.position": "王库秘门徘徊在残城遗脉中，彩窗、秘库与龙纹谒见厅让已经倒下的王权依旧危险地有说服力。",
  "fantasy.scene.F16.label": "龙纹谒见厅",
  "fantasy.scene.F16.position": "龙纹谒见厅徘徊在残城遗脉中，彩窗、秘库与龙纹谒见厅让已经倒下的王权依旧危险地有说服力。",
  "fantasy.scene.F17.label": "古誓祭坛",
  "fantasy.scene.F17.position": "古誓祭坛立在遗物契约层，祭坛、星铁与龙骸会把力量变成一笔绝不可能只欠一时的交易。",
  "fantasy.scene.F18.label": "星铁铸室",
  "fantasy.scene.F18.position": "星铁铸室立在遗物契约层，祭坛、星铁与龙骸会把力量变成一笔绝不可能只欠一时的交易。",
  "fantasy.scene.F19.label": "圣杯回廊",
  "fantasy.scene.F19.position": "圣杯回廊立在遗物契约层，祭坛、星铁与龙骸会把力量变成一笔绝不可能只欠一时的交易。",
  "fantasy.scene.F20.label": "巨龙骨台",
  "fantasy.scene.F20.position": "巨龙骨台立在遗物契约层，祭坛、星铁与龙骸会把力量变成一笔绝不可能只欠一时的交易。",
  "fantasy.scene.F21.label": "终焉塔桥",
  "fantasy.scene.F21.position": "终焉塔桥俯视灰烬终层，裂空塔、残王座与最后门扉会逼你回答：当世界已经烧穿，胜利还算不算值得。",
  "fantasy.scene.F22.label": "灰烬王座",
  "fantasy.scene.F22.position": "灰烬王座俯视灰烬终层，裂空塔、残王座与最后门扉会逼你回答：当世界已经烧穿，胜利还算不算值得。",
  "fantasy.scene.F23.label": "裂空钟楼",
  "fantasy.scene.F23.position": "裂空钟楼俯视灰烬终层，裂空塔、残王座与最后门扉会逼你回答：当世界已经烧穿，胜利还算不算值得。",
  "fantasy.scene.F24.label": "最后门扉",
  "fantasy.scene.F24.position": "最后门扉俯视灰烬终层，裂空塔、残王座与最后门扉会逼你回答：当世界已经烧穿，胜利还算不算值得。",
  "fantasy.style.summary": "这是一个以火把、古堡、地牢、公会与旧誓为骨架的经典高冒险异境。",
  "fantasy.style.description": "这是一个以火把、古堡、地牢、公会与旧誓为骨架的经典高冒险异境。",
  "fantasy.entry.fantasy-frontier-threshold.1": "你进入了边境驿路层。这里的火把、旧誓与驿路不会只是背景，而会先判断你，再决定是否给路。",
  "fantasy.entry.fantasy-frontier-threshold.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fantasy.entry.fantasy-wild-hunt.1": "你进入了野地猎行层。这里的火把、旧誓与驿路不会只是背景，而会先判断你，再决定是否给路。",
  "fantasy.entry.fantasy-wild-hunt.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fantasy.entry.fantasy-dungeon-throat.1": "你进入了地牢咽喉层。这里的火把、旧誓与驿路不会只是背景，而会先判断你，再决定是否给路。",
  "fantasy.entry.fantasy-dungeon-throat.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fantasy.entry.fantasy-castle-remnant.1": "你进入了王权残堡层。这里的火把、旧誓与驿路不会只是背景，而会先判断你，再决定是否给路。",
  "fantasy.entry.fantasy-castle-remnant.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fantasy.entry.fantasy-relic-covenant.1": "你进入了圣遗物誓约层。这里的火把、旧誓与驿路不会只是背景，而会先判断你，再决定是否给路。",
  "fantasy.entry.fantasy-relic-covenant.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fantasy.entry.fantasy-terminal-ashes.1": "你进入了终焉余烬层。这里的火把、旧誓与驿路不会只是背景，而会先判断你，再决定是否给路。",
  "fantasy.entry.fantasy-terminal-ashes.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.2": "Applies`：`F01`, `F02`, `F03",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.5": "Title`：`旧驿路门亭先把你的停顿写进了旧誓",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.2": "Applies`：`F01`, `F02`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.5": "Title`：`火把林道把真正可走的那层宽度悄悄收窄了",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-width-collapse.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-frontier-threshold-side-route.2": "Applies`：`F02`, `F03`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-frontier-threshold-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-frontier-threshold-side-route.5": "Title`：`冒险者驿站后侧还藏着一线不入主判的偏路",
  "fantasy.entry.fantasy-frontier-threshold-side-route.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-side-route.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.2": "Applies`：`F01`, `F03`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.5": "Title`：`崖边哨桥里还压着一口没被拿走的稳气",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-steady-breath.7": "Description",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.2": "Applies`：`F01`, `F02`, `F03`, `F04",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.5": "Title`：`边境驿路层只允许你先保住一种正确",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-frontier-threshold-one-correctness.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.2": "Applies`：`F05`, `F06`, `F07",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.5": "Title`：`迷雾古林先把你的停顿写进了旧誓",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.2": "Applies`：`F05`, `F06`, `F08",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.5": "Title`：`狼嚎丘地把真正可走的那层宽度悄悄收窄了",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-width-collapse.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-wild-hunt-side-route.2": "Applies`：`F06`, `F07`, `F08",
  "fantasy.entry.fantasy-wild-hunt-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-wild-hunt-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-wild-hunt-side-route.5": "Title`：`断碑溪谷后侧还藏着一线不入主判的偏路",
  "fantasy.entry.fantasy-wild-hunt-side-route.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-side-route.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.2": "Applies`：`F05`, `F07`, `F08",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.5": "Title`：`猎魔营火地里还压着一口没被拿走的稳气",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-steady-breath.7": "Description",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.2": "Applies`：`F05`, `F06`, `F07`, `F08",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.5": "Title`：`野地猎行层只允许你先保住一种正确",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-wild-hunt-one-correctness.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.2": "Applies`：`F09`, `F10`, `F11",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.5": "Title`：`地牢门厅先把你的停顿写进了旧誓",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.2": "Applies`：`F09`, `F10`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.5": "Title`：`锁链升降井把真正可走的那层宽度悄悄收窄了",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-width-collapse.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-dungeon-throat-side-route.2": "Applies`：`F10`, `F11`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-dungeon-throat-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-dungeon-throat-side-route.5": "Title`：`苔石囚道后侧还藏着一线不入主判的偏路",
  "fantasy.entry.fantasy-dungeon-throat-side-route.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-side-route.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.2": "Applies`：`F09`, `F11`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.5": "Title`：`熔火武库里还压着一口没被拿走的稳气",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-steady-breath.7": "Description",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.2": "Applies`：`F09`, `F10`, `F11`, `F12",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.5": "Title`：`地牢咽喉层只允许你先保住一种正确",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-dungeon-throat-one-correctness.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.2": "Applies`：`F13`, `F14`, `F15",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.5": "Title`：`破王座长廊先把你的停顿写进了旧誓",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.2": "Applies`：`F13`, `F14`, `F16",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.5": "Title`：`彩窗礼拜堂把真正可走的那层宽度悄悄收窄了",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-width-collapse.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-castle-remnant-side-route.2": "Applies`：`F14`, `F15`, `F16",
  "fantasy.entry.fantasy-castle-remnant-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-castle-remnant-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-castle-remnant-side-route.5": "Title`：`王库秘门后侧还藏着一线不入主判的偏路",
  "fantasy.entry.fantasy-castle-remnant-side-route.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-side-route.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.2": "Applies`：`F13`, `F15`, `F16",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.5": "Title`：`龙纹谒见厅里还压着一口没被拿走的稳气",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-steady-breath.7": "Description",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.2": "Applies`：`F13`, `F14`, `F15`, `F16",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.5": "Title`：`王权残堡层只允许你先保住一种正确",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-castle-remnant-one-correctness.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.2": "Applies`：`F17`, `F18`, `F19",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.5": "Title`：`古誓祭坛先把你的停顿写进了旧誓",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.2": "Applies`：`F17`, `F18`, `F20",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.5": "Title`：`星铁铸室把真正可走的那层宽度悄悄收窄了",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-width-collapse.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-relic-covenant-side-route.2": "Applies`：`F18`, `F19`, `F20",
  "fantasy.entry.fantasy-relic-covenant-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-relic-covenant-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-relic-covenant-side-route.5": "Title`：`圣杯回廊后侧还藏着一线不入主判的偏路",
  "fantasy.entry.fantasy-relic-covenant-side-route.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-side-route.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.2": "Applies`：`F17`, `F19`, `F20",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.5": "Title`：`巨龙骨台里还压着一口没被拿走的稳气",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-steady-breath.7": "Description",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.2": "Applies`：`F17`, `F18`, `F19`, `F20",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.5": "Title`：`圣遗物誓约层只允许你先保住一种正确",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-relic-covenant-one-correctness.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.1": "Archetype`：`encounter",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.2": "Applies`：`F21`, `F22`, `F23",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.3": "Score`：`-1 ~ +2",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.4": "NextBias`：`hazard, climax",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.5": "Title`：`终焉塔桥先把你的停顿写进了旧誓",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-rule-recognition.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.1": "Archetype`：`hazard",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.2": "Applies`：`F21`, `F22`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.3": "Score`：`-2 ~ -1",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.5": "Title`：`灰烬王座把真正可走的那层宽度悄悄收窄了",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-width-collapse.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-side-route.1": "Archetype`：`opportunity",
  "fantasy.entry.fantasy-terminal-ashes-side-route.2": "Applies`：`F22`, `F23`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-side-route.3": "Score`：`+1 ~ +2",
  "fantasy.entry.fantasy-terminal-ashes-side-route.4": "NextBias`：`recovery, climax",
  "fantasy.entry.fantasy-terminal-ashes-side-route.5": "Title`：`裂空钟楼后侧还藏着一线不入主判的偏路",
  "fantasy.entry.fantasy-terminal-ashes-side-route.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-side-route.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.1": "Archetype`：`recovery",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.2": "Applies`：`F21`, `F23`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.3": "Score`：`0 ~ +1",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.4": "NextBias`：`encounter, climax",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.5": "Title`：`最后门扉里还压着一口没被拿走的稳气",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-steady-breath.7": "Description",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.1": "Archetype`：`climax",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.2": "Applies`：`F21`, `F22`, `F23`, `F24",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.3": "Score`：`-3 ~ +3",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.4": "NextBias`：`end",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.5": "Title`：`终焉余烬层只允许你先保住一种正确",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.6": "Summary",
  "fantasy.entry.fantasy-terminal-ashes-one-correctness.7": "Description",
  "fantasy.entry.fantasy-outcome-clean-passage.1": "Result`：`成功",
  "fantasy.entry.fantasy-outcome-clean-passage.2": "Completion`：`你没有把这片地彻底赢下来，只是沿着它仍愿意承认的一条 驿路 平稳穿过。对这种 run 而言，这已经很漂亮。",
  "fantasy.entry.fantasy-outcome-narrow-mercy.1": "Result`：`成功",
  "fantasy.entry.fantasy-outcome-narrow-mercy.2": "Completion`：`你走的不是最好看的一条路，却是今天最像活路的一条。结构没有夸奖你，但也暂时没把门彻底关死。",
  "fantasy.entry.fantasy-outcome-record-kept.1": "Result`：`大成功",
  "fantasy.entry.fantasy-outcome-record-kept.2": "Completion`：`你不只保住了自己，还替后续 run 留下了一段更稳的记录。下次再来，这片地不会再把你当完全陌生的来客。",
  "fantasy.entry.fantasy-outcome-costly-answer.1": "Result`：`失利",
  "fantasy.entry.fantasy-outcome-costly-answer.2": "Completion`：`你答了这道题，也因此提前交掉了一部分本可留到后面的余地。路还在，只是代价已经写上去了。",
  "fantasy.entry.fantasy-outcome-name-paid.1": "Result`：`失利",
  "fantasy.entry.fantasy-outcome-name-paid.2": "Completion`：`你把最该保住的那部分东西交了出去，所以门才没有立刻关上。从现在起，这条路会用新的方式记住你。",
  "fantasy.entry.fantasy-outcome-delay-secured.1": "Result`：`平局 / 空手而归",
  "fantasy.entry.fantasy-outcome-delay-secured.2": "Completion`：`你没让局势变好，却成功让更坏的那一步没有现在就落下来。对高等级 run 而言，这种延迟本身就是重成果。",
  "fantasy.entry.fantasy-outcome-door-refused.1": "Result`：`惨败",
  "fantasy.entry.fantasy-outcome-door-refused.2": "Completion`：`门没有坏，只是不再承认你。真正刺人的不是失败本身，而是你很清楚它为何拒你。",
  "fantasy.entry.fantasy-outcome-terminal-mark.1": "Result`：`终局保底",
  "fantasy.entry.fantasy-outcome-terminal-mark.2": "Completion`：`你带着高压层留下的印记退了下来。之后再来，相关结构不会假装没见过你这次的删改与取舍。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-rule-recognition.title": "旧驿路门亭先把你的停顿写进了旧誓",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-rule-recognition.summary": "你刚进入 边境驿路层 的识别区，旧驿路门亭 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 旧誓 主动看见。只要身份先被它误写一次，后续很多 驿路、门槛与旁支都会继续继承那条偏差。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-width-collapse.title": "火把林道把真正可走的那层宽度悄悄收窄了",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 火把 往往只会在事后提醒你。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-side-route.title": "冒险者驿站后侧还藏着一线不入主判的偏路",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-steady-breath.title": "崖边哨桥里还压着一口没被拿走的稳气",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-steady-breath.description": "泛奇幻冒险 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-one-correctness.title": "边境驿路层只允许你先保住一种正确",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fantasy.fantasy-frontier-threshold.fantasy-frontier-threshold-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-rule-recognition.title": "迷雾古林先把你的停顿写进了旧誓",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-rule-recognition.summary": "你刚进入 野地猎行层 的识别区，迷雾古林 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 旧誓 主动看见。只要身份先被它误写一次，后续很多 驿路、门槛与旁支都会继续继承那条偏差。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-width-collapse.title": "狼嚎丘地把真正可走的那层宽度悄悄收窄了",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 火把 往往只会在事后提醒你。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-side-route.title": "断碑溪谷后侧还藏着一线不入主判的偏路",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-steady-breath.title": "猎魔营火地里还压着一口没被拿走的稳气",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-steady-breath.description": "泛奇幻冒险 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-one-correctness.title": "野地猎行层只允许你先保住一种正确",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fantasy.fantasy-wild-hunt.fantasy-wild-hunt-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-rule-recognition.title": "地牢门厅先把你的停顿写进了旧誓",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-rule-recognition.summary": "你刚进入 地牢咽喉层 的识别区，地牢门厅 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 旧誓 主动看见。只要身份先被它误写一次，后续很多 驿路、门槛与旁支都会继续继承那条偏差。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-width-collapse.title": "锁链升降井把真正可走的那层宽度悄悄收窄了",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 火把 往往只会在事后提醒你。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-side-route.title": "苔石囚道后侧还藏着一线不入主判的偏路",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-steady-breath.title": "熔火武库里还压着一口没被拿走的稳气",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-steady-breath.description": "泛奇幻冒险 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-one-correctness.title": "地牢咽喉层只允许你先保住一种正确",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fantasy.fantasy-dungeon-throat.fantasy-dungeon-throat-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-rule-recognition.title": "破王座长廊先把你的停顿写进了旧誓",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-rule-recognition.summary": "你刚进入 王权残堡层 的识别区，破王座长廊 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 旧誓 主动看见。只要身份先被它误写一次，后续很多 驿路、门槛与旁支都会继续继承那条偏差。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-width-collapse.title": "彩窗礼拜堂把真正可走的那层宽度悄悄收窄了",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 火把 往往只会在事后提醒你。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-side-route.title": "王库秘门后侧还藏着一线不入主判的偏路",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-steady-breath.title": "龙纹谒见厅里还压着一口没被拿走的稳气",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-steady-breath.description": "泛奇幻冒险 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-one-correctness.title": "王权残堡层只允许你先保住一种正确",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fantasy.fantasy-castle-remnant.fantasy-castle-remnant-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-rule-recognition.title": "古誓祭坛先把你的停顿写进了旧誓",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-rule-recognition.summary": "你刚进入 圣遗物誓约层 的识别区，古誓祭坛 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 旧誓 主动看见。只要身份先被它误写一次，后续很多 驿路、门槛与旁支都会继续继承那条偏差。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-width-collapse.title": "星铁铸室把真正可走的那层宽度悄悄收窄了",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 火把 往往只会在事后提醒你。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-side-route.title": "圣杯回廊后侧还藏着一线不入主判的偏路",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-steady-breath.title": "巨龙骨台里还压着一口没被拿走的稳气",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-steady-breath.description": "泛奇幻冒险 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-one-correctness.title": "圣遗物誓约层只允许你先保住一种正确",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fantasy.fantasy-relic-covenant.fantasy-relic-covenant-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-rule-recognition.title": "终焉塔桥先把你的停顿写进了旧誓",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-rule-recognition.summary": "你刚进入 终焉余烬层 的识别区，终焉塔桥 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 旧誓 主动看见。只要身份先被它误写一次，后续很多 驿路、门槛与旁支都会继续继承那条偏差。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-width-collapse.title": "灰烬王座把真正可走的那层宽度悄悄收窄了",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 火把 往往只会在事后提醒你。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-side-route.title": "裂空钟楼后侧还藏着一线不入主判的偏路",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-steady-breath.title": "最后门扉里还压着一口没被拿走的稳气",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-steady-breath.description": "泛奇幻冒险 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-one-correctness.title": "终焉余烬层只允许你先保住一种正确",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fantasy.fantasy-terminal-ashes.fantasy-terminal-ashes-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fantasy.outcome.fantasy-outcome-clean-passage.completion": "你没有把这片地彻底赢下来，只是沿着它仍愿意承认的一条 驿路 平稳穿过。对这种 run 而言，这已经很漂亮。",
  "fantasy.outcome.fantasy-outcome-narrow-mercy.completion": "你走的不是最好看的一条路，却是今天最像活路的一条。结构没有夸奖你，但也暂时没把门彻底关死。",
  "fantasy.outcome.fantasy-outcome-record-kept.completion": "你不只保住了自己，还替后续 run 留下了一段更稳的记录。下次再来，这片地不会再把你当完全陌生的来客。",
  "fantasy.outcome.fantasy-outcome-costly-answer.completion": "你答了这道题，也因此提前交掉了一部分本可留到后面的余地。路还在，只是代价已经写上去了。",
  "fantasy.outcome.fantasy-outcome-name-paid.completion": "你把最该保住的那部分东西交了出去，所以门才没有立刻关上。从现在起，这条路会用新的方式记住你。",
  "fantasy.outcome.fantasy-outcome-delay-secured.completion": "你没让局势变好，却成功让更坏的那一步没有现在就落下来。对高等级 run 而言，这种延迟本身就是重成果。",
  "fantasy.outcome.fantasy-outcome-door-refused.completion": "门没有坏，只是不再承认你。真正刺人的不是失败本身，而是你很清楚它为何拒你。",
  "fantasy.outcome.fantasy-outcome-terminal-mark.completion": "你带着高压层留下的印记退了下来。之后再来，相关结构不会假装没见过你这次的删改与取舍。"
}
