{
  "fairytale.style.label": "西欧黑森林童话",
  "fairytale.style.oneLine": "这是一个以黑森林、糖屋、钟塔、镜湖与荆棘王座构成的黑童话异境。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-encounter.title": "黑森林路牌先把你的停顿登记进了童谣规则",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-encounter.summary": "黑森林路牌不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-opportunity.title": "黑森林路牌后侧还藏着一线不入主判的窄路",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-climax.title": "黑森林路牌只允许你先保住一种正确",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft01-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-hazard.title": "水车小村把原本可走的那层宽度悄悄收窄了",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-opportunity.title": "水车小村后侧还藏着一线不入主判的窄路",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-climax.title": "水车小村只允许你先保住一种正确",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft03-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-hazard.title": "乌鸦沼塘把原本可走的那层宽度悄悄收窄了",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-recovery.title": "乌鸦沼塘里还压着一口没被拿走的稳气",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-recovery.description": "西欧黑森林童话 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-climax.title": "乌鸦沼塘只允许你先保住一种正确",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft06-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-encounter.title": "镜雾草甸先把你的停顿登记进了童谣规则",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-encounter.summary": "镜雾草甸不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-opportunity.title": "镜雾草甸后侧还藏着一线不入主判的窄路",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-climax.title": "镜雾草甸只允许你先保住一种正确",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.woodland-rare.fairytale-rare-woodland-rare-ft08-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.woodland-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fairytale.woodland-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-encounter.title": "钟塔前庭先把你的停顿登记进了童谣规则",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-encounter.summary": "钟塔前庭不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-opportunity.title": "钟塔前庭后侧还藏着一线不入主判的窄路",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-climax.title": "钟塔前庭只允许你先保住一种正确",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft09-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-hazard.title": "玻璃舞厅把原本可走的那层宽度悄悄收窄了",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-opportunity.title": "玻璃舞厅后侧还藏着一线不入主判的窄路",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-climax.title": "玻璃舞厅只允许你先保住一种正确",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft10-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-hazard.title": "荆棘侧翼把原本可走的那层宽度悄悄收窄了",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-recovery.title": "荆棘侧翼里还压着一口没被拿走的稳气",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-recovery.description": "西欧黑森林童话 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-climax.title": "荆棘侧翼只允许你先保住一种正确",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft11-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-encounter.title": "木偶储室先把你的停顿登记进了童谣规则",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-encounter.summary": "木偶储室不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-opportunity.title": "木偶储室后侧还藏着一线不入主判的窄路",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-climax.title": "木偶储室只允许你先保住一种正确",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.witchpath-rare.fairytale-rare-witchpath-rare-ft12-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.witchpath-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fairytale.witchpath-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-encounter.title": "镜湖渡岸先把你的停顿登记进了童谣规则",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-encounter.summary": "镜湖渡岸不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-opportunity.title": "镜湖渡岸后侧还藏着一线不入主判的窄路",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-climax.title": "镜湖渡岸只允许你先保住一种正确",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft13-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-hazard.title": "睡美人回廊把原本可走的那层宽度悄悄收窄了",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-opportunity.title": "睡美人回廊后侧还藏着一线不入主判的窄路",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-climax.title": "睡美人回廊只允许你先保住一种正确",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft14-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-hazard.title": "纺锤阁楼把原本可走的那层宽度悄悄收窄了",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-recovery.title": "纺锤阁楼里还压着一口没被拿走的稳气",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-recovery.description": "西欧黑森林童话 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-climax.title": "纺锤阁楼只允许你先保住一种正确",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft15-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-encounter.title": "月井花园先把你的停顿登记进了童谣规则",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-encounter.summary": "月井花园不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-opportunity.title": "月井花园后侧还藏着一线不入主判的窄路",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-climax.title": "月井花园只允许你先保住一种正确",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.thorn-court-rare.fairytale-rare-thorn-court-rare-ft16-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.thorn-court-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fairytale.thorn-court-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-encounter.title": "童谣审判庭先把你的停顿登记进了童谣规则",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-encounter.summary": "童谣审判庭不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-opportunity.title": "童谣审判庭后侧还藏着一线不入主判的窄路",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-climax.title": "童谣审判庭只允许你先保住一种正确",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft17-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-hazard.title": "猎人小屋把原本可走的那层宽度悄悄收窄了",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-opportunity.title": "猎人小屋后侧还藏着一线不入主判的窄路",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-climax.title": "猎人小屋只允许你先保住一种正确",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft18-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-hazard.title": "七钥密柜把原本可走的那层宽度悄悄收窄了",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-recovery.title": "七钥密柜里还压着一口没被拿走的稳气",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-recovery.description": "西欧黑森林童话 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-climax.title": "七钥密柜只允许你先保住一种正确",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft19-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-encounter.title": "狼影礼堂先把你的停顿登记进了童谣规则",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-encounter.summary": "狼影礼堂不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-opportunity.title": "狼影礼堂后侧还藏着一线不入主判的窄路",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-climax.title": "狼影礼堂只允许你先保住一种正确",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.moonwell-rare.fairytale-rare-moonwell-rare-ft20-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.moonwell-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fairytale.moonwell-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-encounter.title": "荆棘王座先把你的停顿登记进了童谣规则",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-encounter.summary": "荆棘王座不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-opportunity.title": "荆棘王座后侧还藏着一线不入主判的窄路",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-climax.title": "荆棘王座只允许你先保住一种正确",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft21-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-hazard.title": "雪夜终章桥把原本可走的那层宽度悄悄收窄了",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-opportunity.title": "雪夜终章桥后侧还藏着一线不入主判的窄路",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-climax.title": "雪夜终章桥只允许你先保住一种正确",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft22-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-hazard.title": "玻璃森林心室把原本可走的那层宽度悄悄收窄了",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-hazard.summary": "眼前结构没有坍掉，但真正被承认的部分已缩成更窄的一线，稍慢半拍就会被这片地判错。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-hazard.description": "这类稀有 hazard 最恶的地方，在于外观看上去几乎没变。真正被拿走的是你以为最稳的那半步，而 面包屑 往往只会在事后告诉你。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-recovery.title": "玻璃森林心室里还压着一口没被拿走的稳气",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-recovery.summary": "这片高压结构里居然还剩一段能让节奏回正的小缓冲，足够 Hero 暂时把失误压住。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-recovery.description": "西欧黑森林童话 的恢复不该像额外奖励，而应像这片地短暂没有继续追债。能重新把节拍扶正，本身就是高价值结果。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-climax.title": "玻璃森林心室只允许你先保住一种正确",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft23-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-encounter.title": "永恒童话门先把你的停顿登记进了童谣规则",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-encounter.summary": "永恒童话门不再只做背景，而是把 Hero 直接拉进一条仍在运行的童谣规则流程里。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-encounter.description": "这种稀有遭遇的重点不在战斗，而在被 童谣规则 主动识别。你若顺着它给出的身份继续走，后面的 小径 就会一整段改口。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-opportunity.title": "永恒童话门后侧还藏着一线不入主判的窄路",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-opportunity.summary": "Hero 找到一条不走主轴也能过门的细侧路，足以绕开这轮最重的一次正面识别。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-opportunity.description": "真正值钱的机会通常都不大声。它不给 Hero 完整豁免，只给一条可以少交一轮代价的细缝，这已经足够把 run 的结局改向另一边。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-climax.title": "永恒童话门只允许你先保住一种正确",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-climax.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价或退路之间，先指定一边得到成立权。",
  "fairytale.terminal-rare.fairytale-rare-terminal-rare-ft24-climax.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会真实地留下账。",
  "fairytale.terminal-rare.outcome.clean.completion": "你抓住了极窄却极值钱的窗口，让这层结构没有先把更坏的后果推出来。",
  "fairytale.terminal-rare.outcome.priced.completion": "你通过了这一层，却让它开始认真记你。之后很多门都会把这次代价算进去。",
  "fairytale.branch.fairytale-branch-rule-human.rule-bias.label": "规则偏置",
  "fairytale.branch.fairytale-branch-rule-human.human-bias.label": "人性偏置",
  "fairytale.branch.fairytale-branch-wish-cost.wish-bias.label": "兑现偏置",
  "fairytale.branch.fairytale-branch-wish-cost.cost-bias.label": "止损偏置",
  "fairytale.branch.fairytale-branch-sleep-wake.sleep-bias.label": "沉睡偏置",
  "fairytale.branch.fairytale-branch-sleep-wake.wake-bias.label": "苏醒偏置",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft09-rule-bias.title": "钟塔前庭被你推向了“规则偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft09-rule-bias.summary": "当前场景不再保持中性，而开始沿着“规则偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft09-rule-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft09-human-bias.title": "钟塔前庭被你推向了“人性偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft09-human-bias.summary": "当前场景不再保持中性，而开始沿着“人性偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft09-human-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft16-rule-bias.title": "月井花园被你推向了“规则偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft16-rule-bias.summary": "当前场景不再保持中性，而开始沿着“规则偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft16-rule-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft16-human-bias.title": "月井花园被你推向了“人性偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft16-human-bias.summary": "当前场景不再保持中性，而开始沿着“人性偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-rule-human-ft16-human-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.outcome.fairytale-branch-rule-human.rule-bias.completion": "你把这条分支推向了“规则偏置”。后面的结构会继续按这套排序记住你。",
  "fairytale.branch.outcome.fairytale-branch-rule-human.human-bias.completion": "你把这条分支推向了“人性偏置”。后面的结构会继续按这套排序记住你。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft13-wish-bias.title": "镜湖渡岸被你推向了“兑现偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft13-wish-bias.summary": "当前场景不再保持中性，而开始沿着“兑现偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft13-wish-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft13-cost-bias.title": "镜湖渡岸被你推向了“止损偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft13-cost-bias.summary": "当前场景不再保持中性，而开始沿着“止损偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft13-cost-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft18-wish-bias.title": "猎人小屋被你推向了“兑现偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft18-wish-bias.summary": "当前场景不再保持中性，而开始沿着“兑现偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft18-wish-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft18-cost-bias.title": "猎人小屋被你推向了“止损偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft18-cost-bias.summary": "当前场景不再保持中性，而开始沿着“止损偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-wish-cost-ft18-cost-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.outcome.fairytale-branch-wish-cost.wish-bias.completion": "你把这条分支推向了“兑现偏置”。后面的结构会继续按这套排序记住你。",
  "fairytale.branch.outcome.fairytale-branch-wish-cost.cost-bias.completion": "你把这条分支推向了“止损偏置”。后面的结构会继续按这套排序记住你。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft14-sleep-bias.title": "睡美人回廊被你推向了“沉睡偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft14-sleep-bias.summary": "当前场景不再保持中性，而开始沿着“沉睡偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft14-sleep-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft14-wake-bias.title": "睡美人回廊被你推向了“苏醒偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft14-wake-bias.summary": "当前场景不再保持中性，而开始沿着“苏醒偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft14-wake-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft23-sleep-bias.title": "玻璃森林心室被你推向了“沉睡偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft23-sleep-bias.summary": "当前场景不再保持中性，而开始沿着“沉睡偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft23-sleep-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft23-wake-bias.title": "玻璃森林心室被你推向了“苏醒偏置”的解释",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft23-wake-bias.summary": "当前场景不再保持中性，而开始沿着“苏醒偏置”的价值方向重新给出路、代价与责任排序。",
  "fairytale.branch.variant.fairytale-branch-sleep-wake-ft23-wake-bias.description": "这一变体不新增系统，只覆盖文本，让同一节点在长期分支状态下呈现不同后果感。对 西欧黑森林童话 而言，真正的变化不在怪物换皮，而在解释权开始明显偏向某一侧。",
  "fairytale.branch.outcome.fairytale-branch-sleep-wake.sleep-bias.completion": "你把这条分支推向了“沉睡偏置”。后面的结构会继续按这套排序记住你。",
  "fairytale.branch.outcome.fairytale-branch-sleep-wake.wake-bias.completion": "你把这条分支推向了“苏醒偏置”。后面的结构会继续按这套排序记住你。",
  "fairytale.scene.FT01.label": "黑森林路牌",
  "fairytale.scene.FT01.position": "黑森林路牌等在童话林境的门口，路牌、面包屑与村灯会把天真伪装成可用资源，直到陷阱突然合拢。",
  "fairytale.scene.FT02.label": "面包屑小径",
  "fairytale.scene.FT02.position": "面包屑小径等在童话林境的门口，路牌、面包屑与村灯会把天真伪装成可用资源，直到陷阱突然合拢。",
  "fairytale.scene.FT03.label": "水车小村",
  "fairytale.scene.FT03.position": "水车小村等在童话林境的门口，路牌、面包屑与村灯会把天真伪装成可用资源，直到陷阱突然合拢。",
  "fairytale.scene.FT04.label": "苔桥岔口",
  "fairytale.scene.FT04.position": "苔桥岔口等在童话林境的门口，路牌、面包屑与村灯会把天真伪装成可用资源，直到陷阱突然合拢。",
  "fairytale.scene.FT05.label": "糖屋边林",
  "fairytale.scene.FT05.position": "糖屋边林陷入女巫沼层，糖屋香气、乌鸦天色与镜雾会让每条捷径都用饥饿或恐惧来收费。",
  "fairytale.scene.FT06.label": "乌鸦沼塘",
  "fairytale.scene.FT06.position": "乌鸦沼塘陷入女巫沼层，糖屋香气、乌鸦天色与镜雾会让每条捷径都用饥饿或恐惧来收费。",
  "fairytale.scene.FT07.label": "猫头鹰塔脚",
  "fairytale.scene.FT07.position": "猫头鹰塔脚陷入女巫沼层，糖屋香气、乌鸦天色与镜雾会让每条捷径都用饥饿或恐惧来收费。",
  "fairytale.scene.FT08.label": "镜雾草甸",
  "fairytale.scene.FT08.position": "镜雾草甸陷入女巫沼层，糖屋香气、乌鸦天色与镜雾会让每条捷径都用饥饿或恐惧来收费。",
  "fairytale.scene.FT09.label": "钟塔前庭",
  "fairytale.scene.FT09.position": "钟塔前庭滴答作响于钟律王廷，舞会礼法、荆棘规程与木偶储室会把优雅一点点拧成顺从。",
  "fairytale.scene.FT10.label": "玻璃舞厅",
  "fairytale.scene.FT10.position": "玻璃舞厅滴答作响于钟律王廷，舞会礼法、荆棘规程与木偶储室会把优雅一点点拧成顺从。",
  "fairytale.scene.FT11.label": "荆棘侧翼",
  "fairytale.scene.FT11.position": "荆棘侧翼滴答作响于钟律王廷，舞会礼法、荆棘规程与木偶储室会把优雅一点点拧成顺从。",
  "fairytale.scene.FT12.label": "木偶储室",
  "fairytale.scene.FT12.position": "木偶储室滴答作响于钟律王廷，舞会礼法、荆棘规程与木偶储室会把优雅一点点拧成顺从。",
  "fairytale.scene.FT13.label": "镜湖渡岸",
  "fairytale.scene.FT13.position": "镜湖渡岸漂在月井梦层里，沉睡回廊、纺锤尘与映月水面会把救赎慢慢晕染成另一场咒愿。",
  "fairytale.scene.FT14.label": "睡美人回廊",
  "fairytale.scene.FT14.position": "睡美人回廊漂在月井梦层里，沉睡回廊、纺锤尘与映月水面会把救赎慢慢晕染成另一场咒愿。",
  "fairytale.scene.FT15.label": "纺锤阁楼",
  "fairytale.scene.FT15.position": "纺锤阁楼漂在月井梦层里，沉睡回廊、纺锤尘与映月水面会把救赎慢慢晕染成另一场咒愿。",
  "fairytale.scene.FT16.label": "月井花园",
  "fairytale.scene.FT16.position": "月井花园漂在月井梦层里，沉睡回廊、纺锤尘与映月水面会把救赎慢慢晕染成另一场咒愿。",
  "fairytale.scene.FT17.label": "童谣审判庭",
  "fairytale.scene.FT17.position": "童谣审判庭踏入荆棘契约层，童谣、猎人和密钥会逼每一句承诺把自己的咬痕露出来。",
  "fairytale.scene.FT18.label": "猎人小屋",
  "fairytale.scene.FT18.position": "猎人小屋踏入荆棘契约层，童谣、猎人和密钥会逼每一句承诺把自己的咬痕露出来。",
  "fairytale.scene.FT19.label": "七钥密柜",
  "fairytale.scene.FT19.position": "七钥密柜踏入荆棘契约层，童谣、猎人和密钥会逼每一句承诺把自己的咬痕露出来。",
  "fairytale.scene.FT20.label": "狼影礼堂",
  "fairytale.scene.FT20.position": "狼影礼堂踏入荆棘契约层，童谣、猎人和密钥会逼每一句承诺把自己的咬痕露出来。",
  "fairytale.scene.FT21.label": "荆棘王座",
  "fairytale.scene.FT21.position": "荆棘王座高悬在终章永续层，荆棘王座、玻璃森林与雪夜桥会决定故事究竟是收束，还是把你关成下一页童话。",
  "fairytale.scene.FT22.label": "雪夜终章桥",
  "fairytale.scene.FT22.position": "雪夜终章桥高悬在终章永续层，荆棘王座、玻璃森林与雪夜桥会决定故事究竟是收束，还是把你关成下一页童话。",
  "fairytale.scene.FT23.label": "玻璃森林心室",
  "fairytale.scene.FT23.position": "玻璃森林心室高悬在终章永续层，荆棘王座、玻璃森林与雪夜桥会决定故事究竟是收束，还是把你关成下一页童话。",
  "fairytale.scene.FT24.label": "永恒童话门",
  "fairytale.scene.FT24.position": "永恒童话门高悬在终章永续层，荆棘王座、玻璃森林与雪夜桥会决定故事究竟是收束，还是把你关成下一页童话。",
  "fairytale.style.summary": "这是一个以黑森林、糖屋、钟塔、镜湖与荆棘王座构成的黑童话异境。",
  "fairytale.style.description": "这是一个以黑森林、糖屋、钟塔、镜湖与荆棘王座构成的黑童话异境。",
  "fairytale.entry.fairytale-woodland-threshold.1": "你进入了森林村路层。这里的面包屑、童谣规则与小径不会只是背景，而会先判断你，再决定是否给路。",
  "fairytale.entry.fairytale-woodland-threshold.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fairytale.entry.fairytale-witch-bog.1": "你进入了巫径雾沼层。这里的面包屑、童谣规则与小径不会只是背景，而会先判断你，再决定是否给路。",
  "fairytale.entry.fairytale-witch-bog.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fairytale.entry.fairytale-clockwork-court.1": "你进入了钟塔宫廷层。这里的面包屑、童谣规则与小径不会只是背景，而会先判断你，再决定是否给路。",
  "fairytale.entry.fairytale-clockwork-court.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fairytale.entry.fairytale-moonwell-dream.1": "你进入了镜月梦庭层。这里的面包屑、童谣规则与小径不会只是背景，而会先判断你，再决定是否给路。",
  "fairytale.entry.fairytale-moonwell-dream.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fairytale.entry.fairytale-thorn-covenant.1": "你进入了代价契约层。这里的面包屑、童谣规则与小径不会只是背景，而会先判断你，再决定是否给路。",
  "fairytale.entry.fairytale-thorn-covenant.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fairytale.entry.fairytale-terminal-everafter.1": "你进入了终章永恒层。这里的面包屑、童谣规则与小径不会只是背景，而会先判断你，再决定是否给路。",
  "fairytale.entry.fairytale-terminal-everafter.2": "这一层最危险的不是看得见的敌意，而是外观看上去仍然成立、实际已换过规则的结构。",
  "fairytale.entry.fairytale-woodland-threshold-rule-recognition.1": "Archetype`：`encounter",
  "fairytale.entry.fairytale-woodland-threshold-rule-recognition.2": "Applies`：`FT01`, `FT02`, `FT03",
  "fairytale.entry.fairytale-woodland-threshold-rule-recognition.3": "Score`：`-1 ~ +2",
  "fairytale.entry.fairytale-woodland-threshold-rule-recognition.4": "NextBias`：`hazard, climax",
  "fairytale.entry.fairytale-woodland-threshold-rule-recognition.5": "Title`：`黑森林路牌先把你的停顿写进了童谣规则",
  "fairytale.entry.fairytale-woodland-threshold-rule-recognition.6": "Summary",
  "fairytale.entry.fairytale-woodland-threshold-rule-recognition.7": "Description",
  "fairytale.entry.fairytale-woodland-threshold-width-collapse.1": "Archetype`：`hazard",
  "fairytale.entry.fairytale-woodland-threshold-width-collapse.2": "Applies`：`FT01`, `FT02`, `FT04",
  "fairytale.entry.fairytale-woodland-threshold-width-collapse.3": "Score`：`-2 ~ -1",
  "fairytale.entry.fairytale-woodland-threshold-width-collapse.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-woodland-threshold-width-collapse.5": "Title`：`面包屑小径把真正可走的那层宽度悄悄收窄了",
  "fairytale.entry.fairytale-woodland-threshold-width-collapse.6": "Summary",
  "fairytale.entry.fairytale-woodland-threshold-width-collapse.7": "Description",
  "fairytale.entry.fairytale-woodland-threshold-side-route.1": "Archetype`：`opportunity",
  "fairytale.entry.fairytale-woodland-threshold-side-route.2": "Applies`：`FT02`, `FT03`, `FT04",
  "fairytale.entry.fairytale-woodland-threshold-side-route.3": "Score`：`+1 ~ +2",
  "fairytale.entry.fairytale-woodland-threshold-side-route.4": "NextBias`：`recovery, climax",
  "fairytale.entry.fairytale-woodland-threshold-side-route.5": "Title`：`水车小村后侧还藏着一线不入主判的偏路",
  "fairytale.entry.fairytale-woodland-threshold-side-route.6": "Summary",
  "fairytale.entry.fairytale-woodland-threshold-side-route.7": "Description",
  "fairytale.entry.fairytale-woodland-threshold-steady-breath.1": "Archetype`：`recovery",
  "fairytale.entry.fairytale-woodland-threshold-steady-breath.2": "Applies`：`FT01`, `FT03`, `FT04",
  "fairytale.entry.fairytale-woodland-threshold-steady-breath.3": "Score`：`0 ~ +1",
  "fairytale.entry.fairytale-woodland-threshold-steady-breath.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-woodland-threshold-steady-breath.5": "Title`：`苔桥岔口里还压着一口没被拿走的稳气",
  "fairytale.entry.fairytale-woodland-threshold-steady-breath.6": "Summary",
  "fairytale.entry.fairytale-woodland-threshold-steady-breath.7": "Description",
  "fairytale.entry.fairytale-woodland-threshold-one-correctness.1": "Archetype`：`climax",
  "fairytale.entry.fairytale-woodland-threshold-one-correctness.2": "Applies`：`FT01`, `FT02`, `FT03`, `FT04",
  "fairytale.entry.fairytale-woodland-threshold-one-correctness.3": "Score`：`-3 ~ +3",
  "fairytale.entry.fairytale-woodland-threshold-one-correctness.4": "NextBias`：`end",
  "fairytale.entry.fairytale-woodland-threshold-one-correctness.5": "Title`：`森林村路层只允许你先保住一种正确",
  "fairytale.entry.fairytale-woodland-threshold-one-correctness.6": "Summary",
  "fairytale.entry.fairytale-woodland-threshold-one-correctness.7": "Description",
  "fairytale.entry.fairytale-witch-bog-rule-recognition.1": "Archetype`：`encounter",
  "fairytale.entry.fairytale-witch-bog-rule-recognition.2": "Applies`：`FT05`, `FT06`, `FT07",
  "fairytale.entry.fairytale-witch-bog-rule-recognition.3": "Score`：`-1 ~ +2",
  "fairytale.entry.fairytale-witch-bog-rule-recognition.4": "NextBias`：`hazard, climax",
  "fairytale.entry.fairytale-witch-bog-rule-recognition.5": "Title`：`糖屋边林先把你的停顿写进了童谣规则",
  "fairytale.entry.fairytale-witch-bog-rule-recognition.6": "Summary",
  "fairytale.entry.fairytale-witch-bog-rule-recognition.7": "Description",
  "fairytale.entry.fairytale-witch-bog-width-collapse.1": "Archetype`：`hazard",
  "fairytale.entry.fairytale-witch-bog-width-collapse.2": "Applies`：`FT05`, `FT06`, `FT08",
  "fairytale.entry.fairytale-witch-bog-width-collapse.3": "Score`：`-2 ~ -1",
  "fairytale.entry.fairytale-witch-bog-width-collapse.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-witch-bog-width-collapse.5": "Title`：`乌鸦沼塘把真正可走的那层宽度悄悄收窄了",
  "fairytale.entry.fairytale-witch-bog-width-collapse.6": "Summary",
  "fairytale.entry.fairytale-witch-bog-width-collapse.7": "Description",
  "fairytale.entry.fairytale-witch-bog-side-route.1": "Archetype`：`opportunity",
  "fairytale.entry.fairytale-witch-bog-side-route.2": "Applies`：`FT06`, `FT07`, `FT08",
  "fairytale.entry.fairytale-witch-bog-side-route.3": "Score`：`+1 ~ +2",
  "fairytale.entry.fairytale-witch-bog-side-route.4": "NextBias`：`recovery, climax",
  "fairytale.entry.fairytale-witch-bog-side-route.5": "Title`：`猫头鹰塔脚后侧还藏着一线不入主判的偏路",
  "fairytale.entry.fairytale-witch-bog-side-route.6": "Summary",
  "fairytale.entry.fairytale-witch-bog-side-route.7": "Description",
  "fairytale.entry.fairytale-witch-bog-steady-breath.1": "Archetype`：`recovery",
  "fairytale.entry.fairytale-witch-bog-steady-breath.2": "Applies`：`FT05`, `FT07`, `FT08",
  "fairytale.entry.fairytale-witch-bog-steady-breath.3": "Score`：`0 ~ +1",
  "fairytale.entry.fairytale-witch-bog-steady-breath.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-witch-bog-steady-breath.5": "Title`：`镜雾草甸里还压着一口没被拿走的稳气",
  "fairytale.entry.fairytale-witch-bog-steady-breath.6": "Summary",
  "fairytale.entry.fairytale-witch-bog-steady-breath.7": "Description",
  "fairytale.entry.fairytale-witch-bog-one-correctness.1": "Archetype`：`climax",
  "fairytale.entry.fairytale-witch-bog-one-correctness.2": "Applies`：`FT05`, `FT06`, `FT07`, `FT08",
  "fairytale.entry.fairytale-witch-bog-one-correctness.3": "Score`：`-3 ~ +3",
  "fairytale.entry.fairytale-witch-bog-one-correctness.4": "NextBias`：`end",
  "fairytale.entry.fairytale-witch-bog-one-correctness.5": "Title`：`巫径雾沼层只允许你先保住一种正确",
  "fairytale.entry.fairytale-witch-bog-one-correctness.6": "Summary",
  "fairytale.entry.fairytale-witch-bog-one-correctness.7": "Description",
  "fairytale.entry.fairytale-clockwork-court-rule-recognition.1": "Archetype`：`encounter",
  "fairytale.entry.fairytale-clockwork-court-rule-recognition.2": "Applies`：`FT09`, `FT10`, `FT11",
  "fairytale.entry.fairytale-clockwork-court-rule-recognition.3": "Score`：`-1 ~ +2",
  "fairytale.entry.fairytale-clockwork-court-rule-recognition.4": "NextBias`：`hazard, climax",
  "fairytale.entry.fairytale-clockwork-court-rule-recognition.5": "Title`：`钟塔前庭先把你的停顿写进了童谣规则",
  "fairytale.entry.fairytale-clockwork-court-rule-recognition.6": "Summary",
  "fairytale.entry.fairytale-clockwork-court-rule-recognition.7": "Description",
  "fairytale.entry.fairytale-clockwork-court-width-collapse.1": "Archetype`：`hazard",
  "fairytale.entry.fairytale-clockwork-court-width-collapse.2": "Applies`：`FT09`, `FT10`, `FT12",
  "fairytale.entry.fairytale-clockwork-court-width-collapse.3": "Score`：`-2 ~ -1",
  "fairytale.entry.fairytale-clockwork-court-width-collapse.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-clockwork-court-width-collapse.5": "Title`：`玻璃舞厅把真正可走的那层宽度悄悄收窄了",
  "fairytale.entry.fairytale-clockwork-court-width-collapse.6": "Summary",
  "fairytale.entry.fairytale-clockwork-court-width-collapse.7": "Description",
  "fairytale.entry.fairytale-clockwork-court-side-route.1": "Archetype`：`opportunity",
  "fairytale.entry.fairytale-clockwork-court-side-route.2": "Applies`：`FT10`, `FT11`, `FT12",
  "fairytale.entry.fairytale-clockwork-court-side-route.3": "Score`：`+1 ~ +2",
  "fairytale.entry.fairytale-clockwork-court-side-route.4": "NextBias`：`recovery, climax",
  "fairytale.entry.fairytale-clockwork-court-side-route.5": "Title`：`荆棘侧翼后侧还藏着一线不入主判的偏路",
  "fairytale.entry.fairytale-clockwork-court-side-route.6": "Summary",
  "fairytale.entry.fairytale-clockwork-court-side-route.7": "Description",
  "fairytale.entry.fairytale-clockwork-court-steady-breath.1": "Archetype`：`recovery",
  "fairytale.entry.fairytale-clockwork-court-steady-breath.2": "Applies`：`FT09`, `FT11`, `FT12",
  "fairytale.entry.fairytale-clockwork-court-steady-breath.3": "Score`：`0 ~ +1",
  "fairytale.entry.fairytale-clockwork-court-steady-breath.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-clockwork-court-steady-breath.5": "Title`：`木偶储室里还压着一口没被拿走的稳气",
  "fairytale.entry.fairytale-clockwork-court-steady-breath.6": "Summary",
  "fairytale.entry.fairytale-clockwork-court-steady-breath.7": "Description",
  "fairytale.entry.fairytale-clockwork-court-one-correctness.1": "Archetype`：`climax",
  "fairytale.entry.fairytale-clockwork-court-one-correctness.2": "Applies`：`FT09`, `FT10`, `FT11`, `FT12",
  "fairytale.entry.fairytale-clockwork-court-one-correctness.3": "Score`：`-3 ~ +3",
  "fairytale.entry.fairytale-clockwork-court-one-correctness.4": "NextBias`：`end",
  "fairytale.entry.fairytale-clockwork-court-one-correctness.5": "Title`：`钟塔宫廷层只允许你先保住一种正确",
  "fairytale.entry.fairytale-clockwork-court-one-correctness.6": "Summary",
  "fairytale.entry.fairytale-clockwork-court-one-correctness.7": "Description",
  "fairytale.entry.fairytale-moonwell-dream-rule-recognition.1": "Archetype`：`encounter",
  "fairytale.entry.fairytale-moonwell-dream-rule-recognition.2": "Applies`：`FT13`, `FT14`, `FT15",
  "fairytale.entry.fairytale-moonwell-dream-rule-recognition.3": "Score`：`-1 ~ +2",
  "fairytale.entry.fairytale-moonwell-dream-rule-recognition.4": "NextBias`：`hazard, climax",
  "fairytale.entry.fairytale-moonwell-dream-rule-recognition.5": "Title`：`镜湖渡岸先把你的停顿写进了童谣规则",
  "fairytale.entry.fairytale-moonwell-dream-rule-recognition.6": "Summary",
  "fairytale.entry.fairytale-moonwell-dream-rule-recognition.7": "Description",
  "fairytale.entry.fairytale-moonwell-dream-width-collapse.1": "Archetype`：`hazard",
  "fairytale.entry.fairytale-moonwell-dream-width-collapse.2": "Applies`：`FT13`, `FT14`, `FT16",
  "fairytale.entry.fairytale-moonwell-dream-width-collapse.3": "Score`：`-2 ~ -1",
  "fairytale.entry.fairytale-moonwell-dream-width-collapse.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-moonwell-dream-width-collapse.5": "Title`：`睡美人回廊把真正可走的那层宽度悄悄收窄了",
  "fairytale.entry.fairytale-moonwell-dream-width-collapse.6": "Summary",
  "fairytale.entry.fairytale-moonwell-dream-width-collapse.7": "Description",
  "fairytale.entry.fairytale-moonwell-dream-side-route.1": "Archetype`：`opportunity",
  "fairytale.entry.fairytale-moonwell-dream-side-route.2": "Applies`：`FT14`, `FT15`, `FT16",
  "fairytale.entry.fairytale-moonwell-dream-side-route.3": "Score`：`+1 ~ +2",
  "fairytale.entry.fairytale-moonwell-dream-side-route.4": "NextBias`：`recovery, climax",
  "fairytale.entry.fairytale-moonwell-dream-side-route.5": "Title`：`纺锤阁楼后侧还藏着一线不入主判的偏路",
  "fairytale.entry.fairytale-moonwell-dream-side-route.6": "Summary",
  "fairytale.entry.fairytale-moonwell-dream-side-route.7": "Description",
  "fairytale.entry.fairytale-moonwell-dream-steady-breath.1": "Archetype`：`recovery",
  "fairytale.entry.fairytale-moonwell-dream-steady-breath.2": "Applies`：`FT13`, `FT15`, `FT16",
  "fairytale.entry.fairytale-moonwell-dream-steady-breath.3": "Score`：`0 ~ +1",
  "fairytale.entry.fairytale-moonwell-dream-steady-breath.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-moonwell-dream-steady-breath.5": "Title`：`月井花园里还压着一口没被拿走的稳气",
  "fairytale.entry.fairytale-moonwell-dream-steady-breath.6": "Summary",
  "fairytale.entry.fairytale-moonwell-dream-steady-breath.7": "Description",
  "fairytale.entry.fairytale-moonwell-dream-one-correctness.1": "Archetype`：`climax",
  "fairytale.entry.fairytale-moonwell-dream-one-correctness.2": "Applies`：`FT13`, `FT14`, `FT15`, `FT16",
  "fairytale.entry.fairytale-moonwell-dream-one-correctness.3": "Score`：`-3 ~ +3",
  "fairytale.entry.fairytale-moonwell-dream-one-correctness.4": "NextBias`：`end",
  "fairytale.entry.fairytale-moonwell-dream-one-correctness.5": "Title`：`镜月梦庭层只允许你先保住一种正确",
  "fairytale.entry.fairytale-moonwell-dream-one-correctness.6": "Summary",
  "fairytale.entry.fairytale-moonwell-dream-one-correctness.7": "Description",
  "fairytale.entry.fairytale-thorn-covenant-rule-recognition.1": "Archetype`：`encounter",
  "fairytale.entry.fairytale-thorn-covenant-rule-recognition.2": "Applies`：`FT17`, `FT18`, `FT19",
  "fairytale.entry.fairytale-thorn-covenant-rule-recognition.3": "Score`：`-1 ~ +2",
  "fairytale.entry.fairytale-thorn-covenant-rule-recognition.4": "NextBias`：`hazard, climax",
  "fairytale.entry.fairytale-thorn-covenant-rule-recognition.5": "Title`：`童谣审判庭先把你的停顿写进了童谣规则",
  "fairytale.entry.fairytale-thorn-covenant-rule-recognition.6": "Summary",
  "fairytale.entry.fairytale-thorn-covenant-rule-recognition.7": "Description",
  "fairytale.entry.fairytale-thorn-covenant-width-collapse.1": "Archetype`：`hazard",
  "fairytale.entry.fairytale-thorn-covenant-width-collapse.2": "Applies`：`FT17`, `FT18`, `FT20",
  "fairytale.entry.fairytale-thorn-covenant-width-collapse.3": "Score`：`-2 ~ -1",
  "fairytale.entry.fairytale-thorn-covenant-width-collapse.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-thorn-covenant-width-collapse.5": "Title`：`猎人小屋把真正可走的那层宽度悄悄收窄了",
  "fairytale.entry.fairytale-thorn-covenant-width-collapse.6": "Summary",
  "fairytale.entry.fairytale-thorn-covenant-width-collapse.7": "Description",
  "fairytale.entry.fairytale-thorn-covenant-side-route.1": "Archetype`：`opportunity",
  "fairytale.entry.fairytale-thorn-covenant-side-route.2": "Applies`：`FT18`, `FT19`, `FT20",
  "fairytale.entry.fairytale-thorn-covenant-side-route.3": "Score`：`+1 ~ +2",
  "fairytale.entry.fairytale-thorn-covenant-side-route.4": "NextBias`：`recovery, climax",
  "fairytale.entry.fairytale-thorn-covenant-side-route.5": "Title`：`七钥密柜后侧还藏着一线不入主判的偏路",
  "fairytale.entry.fairytale-thorn-covenant-side-route.6": "Summary",
  "fairytale.entry.fairytale-thorn-covenant-side-route.7": "Description",
  "fairytale.entry.fairytale-thorn-covenant-steady-breath.1": "Archetype`：`recovery",
  "fairytale.entry.fairytale-thorn-covenant-steady-breath.2": "Applies`：`FT17`, `FT19`, `FT20",
  "fairytale.entry.fairytale-thorn-covenant-steady-breath.3": "Score`：`0 ~ +1",
  "fairytale.entry.fairytale-thorn-covenant-steady-breath.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-thorn-covenant-steady-breath.5": "Title`：`狼影礼堂里还压着一口没被拿走的稳气",
  "fairytale.entry.fairytale-thorn-covenant-steady-breath.6": "Summary",
  "fairytale.entry.fairytale-thorn-covenant-steady-breath.7": "Description",
  "fairytale.entry.fairytale-thorn-covenant-one-correctness.1": "Archetype`：`climax",
  "fairytale.entry.fairytale-thorn-covenant-one-correctness.2": "Applies`：`FT17`, `FT18`, `FT19`, `FT20",
  "fairytale.entry.fairytale-thorn-covenant-one-correctness.3": "Score`：`-3 ~ +3",
  "fairytale.entry.fairytale-thorn-covenant-one-correctness.4": "NextBias`：`end",
  "fairytale.entry.fairytale-thorn-covenant-one-correctness.5": "Title`：`代价契约层只允许你先保住一种正确",
  "fairytale.entry.fairytale-thorn-covenant-one-correctness.6": "Summary",
  "fairytale.entry.fairytale-thorn-covenant-one-correctness.7": "Description",
  "fairytale.entry.fairytale-terminal-everafter-rule-recognition.1": "Archetype`：`encounter",
  "fairytale.entry.fairytale-terminal-everafter-rule-recognition.2": "Applies`：`FT21`, `FT22`, `FT23",
  "fairytale.entry.fairytale-terminal-everafter-rule-recognition.3": "Score`：`-1 ~ +2",
  "fairytale.entry.fairytale-terminal-everafter-rule-recognition.4": "NextBias`：`hazard, climax",
  "fairytale.entry.fairytale-terminal-everafter-rule-recognition.5": "Title`：`荆棘王座先把你的停顿写进了童谣规则",
  "fairytale.entry.fairytale-terminal-everafter-rule-recognition.6": "Summary",
  "fairytale.entry.fairytale-terminal-everafter-rule-recognition.7": "Description",
  "fairytale.entry.fairytale-terminal-everafter-width-collapse.1": "Archetype`：`hazard",
  "fairytale.entry.fairytale-terminal-everafter-width-collapse.2": "Applies`：`FT21`, `FT22`, `FT24",
  "fairytale.entry.fairytale-terminal-everafter-width-collapse.3": "Score`：`-2 ~ -1",
  "fairytale.entry.fairytale-terminal-everafter-width-collapse.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-terminal-everafter-width-collapse.5": "Title`：`雪夜终章桥把真正可走的那层宽度悄悄收窄了",
  "fairytale.entry.fairytale-terminal-everafter-width-collapse.6": "Summary",
  "fairytale.entry.fairytale-terminal-everafter-width-collapse.7": "Description",
  "fairytale.entry.fairytale-terminal-everafter-side-route.1": "Archetype`：`opportunity",
  "fairytale.entry.fairytale-terminal-everafter-side-route.2": "Applies`：`FT22`, `FT23`, `FT24",
  "fairytale.entry.fairytale-terminal-everafter-side-route.3": "Score`：`+1 ~ +2",
  "fairytale.entry.fairytale-terminal-everafter-side-route.4": "NextBias`：`recovery, climax",
  "fairytale.entry.fairytale-terminal-everafter-side-route.5": "Title`：`玻璃森林心室后侧还藏着一线不入主判的偏路",
  "fairytale.entry.fairytale-terminal-everafter-side-route.6": "Summary",
  "fairytale.entry.fairytale-terminal-everafter-side-route.7": "Description",
  "fairytale.entry.fairytale-terminal-everafter-steady-breath.1": "Archetype`：`recovery",
  "fairytale.entry.fairytale-terminal-everafter-steady-breath.2": "Applies`：`FT21`, `FT23`, `FT24",
  "fairytale.entry.fairytale-terminal-everafter-steady-breath.3": "Score`：`0 ~ +1",
  "fairytale.entry.fairytale-terminal-everafter-steady-breath.4": "NextBias`：`encounter, climax",
  "fairytale.entry.fairytale-terminal-everafter-steady-breath.5": "Title`：`永恒童话门里还压着一口没被拿走的稳气",
  "fairytale.entry.fairytale-terminal-everafter-steady-breath.6": "Summary",
  "fairytale.entry.fairytale-terminal-everafter-steady-breath.7": "Description",
  "fairytale.entry.fairytale-terminal-everafter-one-correctness.1": "Archetype`：`climax",
  "fairytale.entry.fairytale-terminal-everafter-one-correctness.2": "Applies`：`FT21`, `FT22`, `FT23`, `FT24",
  "fairytale.entry.fairytale-terminal-everafter-one-correctness.3": "Score`：`-3 ~ +3",
  "fairytale.entry.fairytale-terminal-everafter-one-correctness.4": "NextBias`：`end",
  "fairytale.entry.fairytale-terminal-everafter-one-correctness.5": "Title`：`终章永恒层只允许你先保住一种正确",
  "fairytale.entry.fairytale-terminal-everafter-one-correctness.6": "Summary",
  "fairytale.entry.fairytale-terminal-everafter-one-correctness.7": "Description",
  "fairytale.entry.fairytale-outcome-clean-passage.1": "Result`：`成功",
  "fairytale.entry.fairytale-outcome-clean-passage.2": "Completion`：`你没有把这片地彻底赢下来，只是沿着它仍愿意承认的一条 小径 平稳穿过。对这种 run 而言，这已经很漂亮。",
  "fairytale.entry.fairytale-outcome-narrow-mercy.1": "Result`：`成功",
  "fairytale.entry.fairytale-outcome-narrow-mercy.2": "Completion`：`你走的不是最好看的一条路，却是今天最像活路的一条。结构没有夸奖你，但也暂时没把门彻底关死。",
  "fairytale.entry.fairytale-outcome-record-kept.1": "Result`：`大成功",
  "fairytale.entry.fairytale-outcome-record-kept.2": "Completion`：`你不只保住了自己，还替后续 run 留下了一段更稳的记录。下次再来，这片地不会再把你当完全陌生的来客。",
  "fairytale.entry.fairytale-outcome-costly-answer.1": "Result`：`失利",
  "fairytale.entry.fairytale-outcome-costly-answer.2": "Completion`：`你答了这道题，也因此提前交掉了一部分本可留到后面的余地。路还在，只是代价已经写上去了。",
  "fairytale.entry.fairytale-outcome-name-paid.1": "Result`：`失利",
  "fairytale.entry.fairytale-outcome-name-paid.2": "Completion`：`你把最该保住的那部分东西交了出去，所以门才没有立刻关上。从现在起，这条路会用新的方式记住你。",
  "fairytale.entry.fairytale-outcome-delay-secured.1": "Result`：`平局 / 空手而归",
  "fairytale.entry.fairytale-outcome-delay-secured.2": "Completion`：`你没让局势变好，却成功让更坏的那一步没有现在就落下来。对高等级 run 而言，这种延迟本身就是重成果。",
  "fairytale.entry.fairytale-outcome-door-refused.1": "Result`：`惨败",
  "fairytale.entry.fairytale-outcome-door-refused.2": "Completion`：`门没有坏，只是不再承认你。真正刺人的不是失败本身，而是你很清楚它为何拒你。",
  "fairytale.entry.fairytale-outcome-terminal-mark.1": "Result`：`终局保底",
  "fairytale.entry.fairytale-outcome-terminal-mark.2": "Completion`：`你带着高压层留下的印记退了下来。之后再来，相关结构不会假装没见过你这次的删改与取舍。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-rule-recognition.title": "黑森林路牌先把你的停顿写进了童谣规则",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-rule-recognition.summary": "你刚进入 森林村路层 的识别区，黑森林路牌 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 童谣规则 主动看见。只要身份先被它误写一次，后续很多 小径、门槛与旁支都会继续继承那条偏差。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-width-collapse.title": "面包屑小径把真正可走的那层宽度悄悄收窄了",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 面包屑 往往只会在事后提醒你。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-side-route.title": "水车小村后侧还藏着一线不入主判的偏路",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-steady-breath.title": "苔桥岔口里还压着一口没被拿走的稳气",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-steady-breath.description": "西欧黑森林童话 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-one-correctness.title": "森林村路层只允许你先保住一种正确",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fairytale.fairytale-woodland-threshold.fairytale-woodland-threshold-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-rule-recognition.title": "糖屋边林先把你的停顿写进了童谣规则",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-rule-recognition.summary": "你刚进入 巫径雾沼层 的识别区，糖屋边林 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 童谣规则 主动看见。只要身份先被它误写一次，后续很多 小径、门槛与旁支都会继续继承那条偏差。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-width-collapse.title": "乌鸦沼塘把真正可走的那层宽度悄悄收窄了",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 面包屑 往往只会在事后提醒你。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-side-route.title": "猫头鹰塔脚后侧还藏着一线不入主判的偏路",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-steady-breath.title": "镜雾草甸里还压着一口没被拿走的稳气",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-steady-breath.description": "西欧黑森林童话 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-one-correctness.title": "巫径雾沼层只允许你先保住一种正确",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fairytale.fairytale-witch-bog.fairytale-witch-bog-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-rule-recognition.title": "钟塔前庭先把你的停顿写进了童谣规则",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-rule-recognition.summary": "你刚进入 钟塔宫廷层 的识别区，钟塔前庭 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 童谣规则 主动看见。只要身份先被它误写一次，后续很多 小径、门槛与旁支都会继续继承那条偏差。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-width-collapse.title": "玻璃舞厅把真正可走的那层宽度悄悄收窄了",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 面包屑 往往只会在事后提醒你。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-side-route.title": "荆棘侧翼后侧还藏着一线不入主判的偏路",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-steady-breath.title": "木偶储室里还压着一口没被拿走的稳气",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-steady-breath.description": "西欧黑森林童话 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-one-correctness.title": "钟塔宫廷层只允许你先保住一种正确",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fairytale.fairytale-clockwork-court.fairytale-clockwork-court-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-rule-recognition.title": "镜湖渡岸先把你的停顿写进了童谣规则",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-rule-recognition.summary": "你刚进入 镜月梦庭层 的识别区，镜湖渡岸 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 童谣规则 主动看见。只要身份先被它误写一次，后续很多 小径、门槛与旁支都会继续继承那条偏差。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-width-collapse.title": "睡美人回廊把真正可走的那层宽度悄悄收窄了",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 面包屑 往往只会在事后提醒你。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-side-route.title": "纺锤阁楼后侧还藏着一线不入主判的偏路",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-steady-breath.title": "月井花园里还压着一口没被拿走的稳气",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-steady-breath.description": "西欧黑森林童话 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-one-correctness.title": "镜月梦庭层只允许你先保住一种正确",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fairytale.fairytale-moonwell-dream.fairytale-moonwell-dream-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-rule-recognition.title": "童谣审判庭先把你的停顿写进了童谣规则",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-rule-recognition.summary": "你刚进入 代价契约层 的识别区，童谣审判庭 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 童谣规则 主动看见。只要身份先被它误写一次，后续很多 小径、门槛与旁支都会继续继承那条偏差。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-width-collapse.title": "猎人小屋把真正可走的那层宽度悄悄收窄了",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 面包屑 往往只会在事后提醒你。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-side-route.title": "七钥密柜后侧还藏着一线不入主判的偏路",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-steady-breath.title": "狼影礼堂里还压着一口没被拿走的稳气",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-steady-breath.description": "西欧黑森林童话 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-one-correctness.title": "代价契约层只允许你先保住一种正确",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fairytale.fairytale-thorn-covenant.fairytale-thorn-covenant-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-rule-recognition.title": "荆棘王座先把你的停顿写进了童谣规则",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-rule-recognition.summary": "你刚进入 终章永恒层 的识别区，荆棘王座 或相邻结构就先一步把 Hero 当成某种必须被登记、解释或追认的人。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-rule-recognition.description": "这类遭遇的重点不在战斗，而在被 童谣规则 主动看见。只要身份先被它误写一次，后续很多 小径、门槛与旁支都会继续继承那条偏差。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-width-collapse.title": "雪夜终章桥把真正可走的那层宽度悄悄收窄了",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-width-collapse.summary": "眼前结构没有坍掉，但被这片地承认的那部分通行条件突然变得更薄、更窄，也更难在第一眼看清。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-width-collapse.description": "这种 hazard 最坏的地方，在于它看上去仍像原来的路。你若继续按旧经验走，真正被拿走的会是你最信任的那半步，而 面包屑 往往只会在事后提醒你。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-side-route.title": "玻璃森林心室后侧还藏着一线不入主判的偏路",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-side-route.summary": "Hero 找到一条不走主轴、却能绕开本轮最重识别的细路。它不体面，却足够把 run 从正面硬扛改成精准绕行。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-side-route.description": "真正值钱的机会通常都不大声。它不会直接给你豁免，而是让你少交一轮最重的代价；很多成熟 run 的分水岭，正是肯不肯承认偏路比主路更像活路。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-steady-breath.title": "永恒童话门里还压着一口没被拿走的稳气",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-steady-breath.summary": "在持续加压的结构里，Hero 意外撞上一小段尚未继续追债的缓冲区，足够把呼吸、步序或判断重新扶正。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-steady-breath.description": "西欧黑森林童话 的恢复不应像额外奖励，而应像这片地暂时没有继续把你往错方向拖。它不给奇迹，只给稳定；而对中后期 run 来说，这种稳定本身就很贵。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-one-correctness.title": "终章永恒层只允许你先保住一种正确",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-one-correctness.summary": "当前节点不再接受拖延。Hero 必须在通路、记录、代价、退路或更深层真相之间，先指定哪一边得到成立权。",
  "fairytale.fairytale-terminal-everafter.fairytale-terminal-everafter-one-correctness.description": "高阶 climax 的重量来自“没有满分答案”。你先保哪边，后面整局就会按那一边继续倾斜；而被放掉的那边，也会以真实的形式留下账。",
  "fairytale.outcome.fairytale-outcome-clean-passage.completion": "你没有把这片地彻底赢下来，只是沿着它仍愿意承认的一条 小径 平稳穿过。对这种 run 而言，这已经很漂亮。",
  "fairytale.outcome.fairytale-outcome-narrow-mercy.completion": "你走的不是最好看的一条路，却是今天最像活路的一条。结构没有夸奖你，但也暂时没把门彻底关死。",
  "fairytale.outcome.fairytale-outcome-record-kept.completion": "你不只保住了自己，还替后续 run 留下了一段更稳的记录。下次再来，这片地不会再把你当完全陌生的来客。",
  "fairytale.outcome.fairytale-outcome-costly-answer.completion": "你答了这道题，也因此提前交掉了一部分本可留到后面的余地。路还在，只是代价已经写上去了。",
  "fairytale.outcome.fairytale-outcome-name-paid.completion": "你把最该保住的那部分东西交了出去，所以门才没有立刻关上。从现在起，这条路会用新的方式记住你。",
  "fairytale.outcome.fairytale-outcome-delay-secured.completion": "你没让局势变好，却成功让更坏的那一步没有现在就落下来。对高等级 run 而言，这种延迟本身就是重成果。",
  "fairytale.outcome.fairytale-outcome-door-refused.completion": "门没有坏，只是不再承认你。真正刺人的不是失败本身，而是你很清楚它为何拒你。",
  "fairytale.outcome.fairytale-outcome-terminal-mark.completion": "你带着高压层留下的印记退了下来。之后再来，相关结构不会假装没见过你这次的删改与取舍。"
}
